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223 lines
7.4 KiB
223 lines
7.4 KiB
import { appState } from "./state.js";
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import {
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timelineSlider,
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offsetInput,
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stopBtn,
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playPauseBtn,
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updateDebugOverlay,
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updatePersistentOverlays,
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videoPlayer,
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frameCounter,
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toggleEgoSpeed,
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egoSpeedDisplay,
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canSpeedDisplay,
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} from "./dom.js";
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import { findRadarFrameIndexForTime } from "./utils.js";
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import { throttledUpdateExplorer } from "./dataExplorer.js";
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import { debugFlags } from "./debug.js";
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// --- [START] MOVED FROM DOM.JS ---
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//----------------------RESET VISUALIZATION Function----------------------//
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// Resets the visualization to its initial state.
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export function resetVisualization() {
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appState.isPlaying = false;
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playPauseBtn.textContent = "Play";
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const numFrames = appState.vizData.radarFrames.length;
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timelineSlider.max = numFrames > 0 ? numFrames - 1 : 0;
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updateFrame(0, true); // Update to the first frame and force video seek
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}
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// --- NEW Playback Control Functions ---
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export function startPlayback() {
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if (videoPlayer.src && videoPlayer.readyState > 1) {
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videoPlayer.play();
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videoPlayer.requestVideoFrameCallback(videoFrameCallback); // Start the high-precision loop
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}
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requestAnimationFrame(animationLoop); // Keep rAF for non-video sync (e.g. scrubbing)
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}
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export function pausePlayback() {
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if (videoPlayer.src) {
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videoPlayer.pause();
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}
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}
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export function forceResyncWithOffset() {
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// Make sure visualization data is loaded before proceeding
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if (!appState.vizData) return;
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const newOffset = parseFloat(offsetInput.value) || 0;
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appState.offset = newOffset; // Update the central state
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localStorage.setItem("visualizerOffset", newOffset); // Persist it
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console.log(`Forcing resync with new offset: ${appState.offset}ms`);
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// If the video is playing, pause it to allow for precise frame tuning.
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if (appState.isPlaying) {
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// Directly pause playback and update state, avoiding a synthetic click.
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pausePlayback();
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appState.isPlaying = false;
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playPauseBtn.textContent = "Play";
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}
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// Call updateFrame, forcing it to resync the video to the current radar frame
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// using the new offset value from the input box.
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updateFrame(appState.currentFrame, true);
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}
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//----------------------UPDATE FRAME Function----------------------//
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// Updates the UI to reflect the current radar frame and synchronizes video playback.
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export function updateFrame(frame, forceVideoSeek = false) {
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const startTime = performance.now(); //start emasuring timer of performance.
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if (
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!appState.vizData ||
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frame < 0 ||
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frame >= appState.vizData.radarFrames.length
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)
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// Exit if no visualization data or invalid frame.
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return; // Exit if no visualization data or invalid frame
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appState.currentFrame = frame;
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timelineSlider.value = appState.currentFrame;
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frameCounter.textContent = `Frame: ${appState.currentFrame + 1} / ${
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appState.vizData.radarFrames.length
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}`;
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const frameData = appState.vizData.radarFrames[appState.currentFrame];
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if (toggleEgoSpeed.checked && frameData) {
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// Update ego speed display if enabled.
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const egoVy_kmh = (frameData.egoVelocity[1] * 3.6).toFixed(1); // Convert m/s to km/h and format
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egoSpeedDisplay.textContent = `Ego: ${egoVy_kmh} km/h`;
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egoSpeedDisplay.classList.remove("hidden");
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} else {
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egoSpeedDisplay.classList.add("hidden"); // Hide ego speed display.
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}
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// --- ADD THIS NEW BLOCK ---
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if (
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frameData &&
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frameData.canVehSpeed_kmph !== null &&
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!isNaN(frameData.canVehSpeed_kmph)
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) {
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canSpeedDisplay.textContent = `CAN: ${frameData.canVehSpeed_kmph.toFixed(
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1
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)} km/h`;
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canSpeedDisplay.classList.remove("hidden");
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} else {
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canSpeedDisplay.classList.add("hidden");
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}
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// --- END OF NEW BLOCK ---
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if (
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forceVideoSeek &&
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videoPlayer.src &&
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videoPlayer.readyState > 1 &&
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frameData
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) {
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// Convert frame's relative time to the video's timeline
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const targetRadarTimeSec = frameData.relativeTimeSec;
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const targetVideoTimeSec = targetRadarTimeSec + (appState.offset / 1000);
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if (targetVideoTimeSec >= 0 && targetVideoTimeSec <= videoPlayer.duration) {
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// Ensure target time is within video duration
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if (Math.abs(videoPlayer.currentTime - targetVideoTimeSec) > 0.05) {
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// Check for significant drift
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videoPlayer.currentTime = targetVideoTimeSec; // Seek video if drift is significant
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}
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// MODIFIED: Use the calculated target time for our updates, not the stale videoPlayer.currentTime
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}
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} // End of forceVideoSeek block
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// The animationLoop is now responsible for all redraws.
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// We no longer call redraw() from here.
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// --- NEW: Centralized Explorer Update ---
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throttledUpdateExplorer();
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// --- END: Centralized Explorer Update ---
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const endTime = performance.now();
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appState.lastFrameRenderTime = endTime - startTime; // <-- End timer and update state
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}
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// --- [END] MOVED FROM DOM.JS ---
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export function stopPlayback() {
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videoPlayer.pause();
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if (appState.vizData) {
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updateFrame(0, true);
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} else if (videoPlayer.src) {
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videoPlayer.currentTime = 0;
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}
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}
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/**
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* DATA LOOP: Runs on the video's clock (~30 FPS).
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* Its ONLY job is to update appState.currentFrame. It does NO drawing.
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*/
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export function videoFrameCallback(now, metadata) {
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if (debugFlags.sync) console.log("vfc_DEBUG: videoFrameCallback running.");
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if (!appState.isPlaying || videoPlayer.paused || !appState.vizData) {
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return;
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}
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// 1. Get video time and calculate the target time on the radar's timeline.
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const videoNowSec = metadata.mediaTime;
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const targetRadarTimeSec = videoNowSec - (appState.offset / 1000);
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// 2. Find the corresponding radar frame index.
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const frameIndex = findRadarFrameIndexForTime(targetRadarTimeSec, appState.vizData);
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// 3. Update the application state. This is the ONLY state this function changes.
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if (frameIndex !== appState.currentFrame) {
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appState.currentFrame = frameIndex;
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}
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// Re-register the callback for the next frame to create a loop
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videoPlayer.requestVideoFrameCallback(videoFrameCallback);
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}
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/**
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* RENDER LOOP: Runs on the monitor's refresh rate (~60+ FPS).
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* Its ONLY job is to draw the current state. It does NO data calculation.
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*/
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export function animationLoop() {
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if (debugFlags.sync) console.log("anim_DEBUG: animationLoop running.");
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// 1. Update all UI elements based on the current frame.
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updateFrame(appState.currentFrame);
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// Update debug overlay information
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updatePersistentOverlays(videoPlayer.currentTime);
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updateDebugOverlay(videoPlayer.currentTime);
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// --- START: Centralized Redraw Logic ---
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// Explicitly redraw all active sketches in sync with the animation frame.
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if (appState.p5_instance) appState.p5_instance.redraw();
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if (appState.speedGraphInstance) appState.speedGraphInstance.redraw();
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// --- END: Centralized Redraw Logic ---
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// Request the next frame
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if (appState.isPlaying) {
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requestAnimationFrame(animationLoop);
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}
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}
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export function handleTimelineInput(event) {
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if (!appState.vizData) return;
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if (appState.isPlaying) {
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pausePlayback();
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appState.isPlaying = false;
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playPauseBtn.textContent = "Play";
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}
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const frame = parseInt(event.target.value, 10);
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updateFrame(frame, true); // Seek the video to the new frame
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// Manually trigger redraws since the animation loop is not running
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if (appState.p5_instance) appState.p5_instance.redraw();
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if (appState.speedGraphInstance) appState.speedGraphInstance.redraw();
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}
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export function initSyncUIHandlers() {
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timelineSlider.addEventListener("input", handleTimelineInput);
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}
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