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							332 lines
						
					
					
						
							8.2 KiB
						
					
					
				
			
		
		
		
			
			
			
				
					
				
				
					
				
			
		
		
	
	
							332 lines
						
					
					
						
							8.2 KiB
						
					
					
				
								// Copyright 2012 The Obvious Corporation.
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								/*
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								 * leb: LEB128 utilities.
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								 */
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								/*
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								 * Modules used
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								 */
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								"use strict";
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								Object.defineProperty(exports, "__esModule", {
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								  value: true
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								});
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								exports.default = void 0;
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								var _long = _interopRequireDefault(require("@xtuc/long"));
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								var bits = _interopRequireWildcard(require("./bits"));
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								var bufs = _interopRequireWildcard(require("./bufs"));
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								function _interopRequireWildcard(obj) { if (obj && obj.__esModule) { return obj; } else { var newObj = {}; if (obj != null) { for (var key in obj) { if (Object.prototype.hasOwnProperty.call(obj, key)) { var desc = Object.defineProperty && Object.getOwnPropertyDescriptor ? Object.getOwnPropertyDescriptor(obj, key) : {}; if (desc.get || desc.set) { Object.defineProperty(newObj, key, desc); } else { newObj[key] = obj[key]; } } } } newObj.default = obj; return newObj; } }
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								function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { default: obj }; }
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								/*
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								 * Module variables
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								 */
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								/** The minimum possible 32-bit signed int. */
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								var MIN_INT32 = -0x80000000;
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								/** The maximum possible 32-bit signed int. */
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								var MAX_INT32 = 0x7fffffff;
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								/** The maximum possible 32-bit unsigned int. */
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								var MAX_UINT32 = 0xffffffff;
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								/** The minimum possible 64-bit signed int. */
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								// const MIN_INT64 = -0x8000000000000000;
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								/**
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								 * The maximum possible 64-bit signed int that is representable as a
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								 * JavaScript number.
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								 */
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								// const MAX_INT64 = 0x7ffffffffffffc00;
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								/**
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								 * The maximum possible 64-bit unsigned int that is representable as a
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								 * JavaScript number.
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								 */
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								// const MAX_UINT64 = 0xfffffffffffff800;
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								/*
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								 * Helper functions
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								 */
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								/**
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								 * Determines the number of bits required to encode the number
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								 * represented in the given buffer as a signed value. The buffer is
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								 * taken to represent a signed number in little-endian form.
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								 *
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								 * The number of bits to encode is the (zero-based) bit number of the
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								 * highest-order non-sign-matching bit, plus two. For example:
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								 *
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								 *   11111011 01110101
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								 *   high          low
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								 *
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								 * The sign bit here is 1 (that is, it's a negative number). The highest
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								 * bit number that doesn't match the sign is bit #10 (where the lowest-order
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								 * bit is bit #0). So, we have to encode at least 12 bits total.
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								 *
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								 * As a special degenerate case, the numbers 0 and -1 each require just one bit.
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								 */
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								function signedBitCount(buffer) {
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								  return bits.highOrder(bits.getSign(buffer) ^ 1, buffer) + 2;
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								}
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								/**
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								 * Determines the number of bits required to encode the number
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								 * represented in the given buffer as an unsigned value. The buffer is
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								 * taken to represent an unsigned number in little-endian form.
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								 *
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								 * The number of bits to encode is the (zero-based) bit number of the
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								 * highest-order 1 bit, plus one. For example:
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								 *
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								 *   00011000 01010011
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								 *   high          low
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								 *
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								 * The highest-order 1 bit here is bit #12 (where the lowest-order bit
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								 * is bit #0). So, we have to encode at least 13 bits total.
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								 *
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								 * As a special degenerate case, the number 0 requires 1 bit.
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								 */
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								function unsignedBitCount(buffer) {
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								  var result = bits.highOrder(1, buffer) + 1;
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								  return result ? result : 1;
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								}
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								/**
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								 * Common encoder for both signed and unsigned ints. This takes a
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								 * bigint-ish buffer, returning an LEB128-encoded buffer.
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								 */
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								function encodeBufferCommon(buffer, signed) {
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								  var signBit;
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								  var bitCount;
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								  if (signed) {
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								    signBit = bits.getSign(buffer);
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								    bitCount = signedBitCount(buffer);
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								  } else {
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								    signBit = 0;
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								    bitCount = unsignedBitCount(buffer);
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								  }
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								  var byteCount = Math.ceil(bitCount / 7);
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								  var result = bufs.alloc(byteCount);
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								  for (var i = 0; i < byteCount; i++) {
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								    var payload = bits.extract(buffer, i * 7, 7, signBit);
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								    result[i] = payload | 0x80;
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								  } // Mask off the top bit of the last byte, to indicate the end of the
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								  // encoding.
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								  result[byteCount - 1] &= 0x7f;
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								  return result;
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								}
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								/**
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								 * Gets the byte-length of the value encoded in the given buffer at
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								 * the given index.
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								 */
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								function encodedLength(encodedBuffer, index) {
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								  var result = 0;
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								  while (encodedBuffer[index + result] >= 0x80) {
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								    result++;
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								  }
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								  result++; // to account for the last byte
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								  if (index + result > encodedBuffer.length) {// FIXME(sven): seems to cause false positives
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								    // throw new Error("integer representation too long");
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								  }
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								  return result;
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								}
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								/**
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								 * Common decoder for both signed and unsigned ints. This takes an
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								 * LEB128-encoded buffer, returning a bigint-ish buffer.
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								 */
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								function decodeBufferCommon(encodedBuffer, index, signed) {
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								  index = index === undefined ? 0 : index;
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								  var length = encodedLength(encodedBuffer, index);
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								  var bitLength = length * 7;
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								  var byteLength = Math.ceil(bitLength / 8);
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								  var result = bufs.alloc(byteLength);
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								  var outIndex = 0;
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								  while (length > 0) {
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								    bits.inject(result, outIndex, 7, encodedBuffer[index]);
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								    outIndex += 7;
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								    index++;
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								    length--;
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								  }
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								  var signBit;
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								  var signByte;
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								  if (signed) {
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								    // Sign-extend the last byte.
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								    var lastByte = result[byteLength - 1];
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								    var endBit = outIndex % 8;
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								    if (endBit !== 0) {
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								      var shift = 32 - endBit; // 32 because JS bit ops work on 32-bit ints.
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								      lastByte = result[byteLength - 1] = lastByte << shift >> shift & 0xff;
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								    }
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								    signBit = lastByte >> 7;
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								    signByte = signBit * 0xff;
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								  } else {
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								    signBit = 0;
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								    signByte = 0;
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								  } // Slice off any superfluous bytes, that is, ones that add no meaningful
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								  // bits (because the value would be the same if they were removed).
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								  while (byteLength > 1 && result[byteLength - 1] === signByte && (!signed || result[byteLength - 2] >> 7 === signBit)) {
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								    byteLength--;
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								  }
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								  result = bufs.resize(result, byteLength);
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								  return {
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								    value: result,
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								    nextIndex: index
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								  };
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								}
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								/*
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								 * Exported bindings
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								 */
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								function encodeIntBuffer(buffer) {
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								  return encodeBufferCommon(buffer, true);
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								}
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								function decodeIntBuffer(encodedBuffer, index) {
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								  return decodeBufferCommon(encodedBuffer, index, true);
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								}
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								function encodeInt32(num) {
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								  var buf = bufs.alloc(4);
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								  buf.writeInt32LE(num, 0);
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								  var result = encodeIntBuffer(buf);
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								  bufs.free(buf);
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								  return result;
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								}
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								function decodeInt32(encodedBuffer, index) {
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								  var result = decodeIntBuffer(encodedBuffer, index);
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								  var parsed = bufs.readInt(result.value);
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								  var value = parsed.value;
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								  bufs.free(result.value);
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								  if (value < MIN_INT32 || value > MAX_INT32) {
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								    throw new Error("integer too large");
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								  }
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								  return {
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								    value: value,
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								    nextIndex: result.nextIndex
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								  };
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								}
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								function encodeInt64(num) {
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								  var buf = bufs.alloc(8);
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								  bufs.writeInt64(num, buf);
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								  var result = encodeIntBuffer(buf);
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								  bufs.free(buf);
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								  return result;
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								}
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								function decodeInt64(encodedBuffer, index) {
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								  var result = decodeIntBuffer(encodedBuffer, index);
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								  var value = _long.default.fromBytesLE(result.value, false);
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								  bufs.free(result.value);
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								  return {
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								    value: value,
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								    nextIndex: result.nextIndex,
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								    lossy: false
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								  };
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								}
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								function encodeUIntBuffer(buffer) {
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								  return encodeBufferCommon(buffer, false);
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								}
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								function decodeUIntBuffer(encodedBuffer, index) {
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								  return decodeBufferCommon(encodedBuffer, index, false);
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								}
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								function encodeUInt32(num) {
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								  var buf = bufs.alloc(4);
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								  buf.writeUInt32LE(num, 0);
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								  var result = encodeUIntBuffer(buf);
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								  bufs.free(buf);
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								  return result;
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								}
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								function decodeUInt32(encodedBuffer, index) {
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								  var result = decodeUIntBuffer(encodedBuffer, index);
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								  var parsed = bufs.readUInt(result.value);
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								  var value = parsed.value;
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								  bufs.free(result.value);
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								  if (value > MAX_UINT32) {
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								    throw new Error("integer too large");
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								  }
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								  return {
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								    value: value,
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								    nextIndex: result.nextIndex
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								  };
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								}
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								function encodeUInt64(num) {
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								  var buf = bufs.alloc(8);
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								  bufs.writeUInt64(num, buf);
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								  var result = encodeUIntBuffer(buf);
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								  bufs.free(buf);
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								  return result;
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								}
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								function decodeUInt64(encodedBuffer, index) {
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								  var result = decodeUIntBuffer(encodedBuffer, index);
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								  var value = _long.default.fromBytesLE(result.value, true);
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								  bufs.free(result.value);
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								  return {
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								    value: value,
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								    nextIndex: result.nextIndex,
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								    lossy: false
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								  };
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								}
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								var _default = {
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								  decodeInt32: decodeInt32,
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								  decodeInt64: decodeInt64,
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								  decodeIntBuffer: decodeIntBuffer,
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								  decodeUInt32: decodeUInt32,
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								  decodeUInt64: decodeUInt64,
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								  decodeUIntBuffer: decodeUIntBuffer,
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								  encodeInt32: encodeInt32,
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								  encodeInt64: encodeInt64,
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								  encodeIntBuffer: encodeIntBuffer,
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								  encodeUInt32: encodeUInt32,
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								  encodeUInt64: encodeUInt64,
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								  encodeUIntBuffer: encodeUIntBuffer
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								};
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								exports.default = _default;
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