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							555 lines
						
					
					
						
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								"use strict";
							 | 
						|
								var Buffer = require("safer-buffer").Buffer;
							 | 
						|
								
							 | 
						|
								// Multibyte codec. In this scheme, a character is represented by 1 or more bytes.
							 | 
						|
								// Our codec supports UTF-16 surrogates, extensions for GB18030 and unicode sequences.
							 | 
						|
								// To save memory and loading time, we read table files only when requested.
							 | 
						|
								
							 | 
						|
								exports._dbcs = DBCSCodec;
							 | 
						|
								
							 | 
						|
								var UNASSIGNED = -1,
							 | 
						|
								    GB18030_CODE = -2,
							 | 
						|
								    SEQ_START  = -10,
							 | 
						|
								    NODE_START = -1000,
							 | 
						|
								    UNASSIGNED_NODE = new Array(0x100),
							 | 
						|
								    DEF_CHAR = -1;
							 | 
						|
								
							 | 
						|
								for (var i = 0; i < 0x100; i++)
							 | 
						|
								    UNASSIGNED_NODE[i] = UNASSIGNED;
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								// Class DBCSCodec reads and initializes mapping tables.
							 | 
						|
								function DBCSCodec(codecOptions, iconv) {
							 | 
						|
								    this.encodingName = codecOptions.encodingName;
							 | 
						|
								    if (!codecOptions)
							 | 
						|
								        throw new Error("DBCS codec is called without the data.")
							 | 
						|
								    if (!codecOptions.table)
							 | 
						|
								        throw new Error("Encoding '" + this.encodingName + "' has no data.");
							 | 
						|
								
							 | 
						|
								    // Load tables.
							 | 
						|
								    var mappingTable = codecOptions.table();
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								    // Decode tables: MBCS -> Unicode.
							 | 
						|
								
							 | 
						|
								    // decodeTables is a trie, encoded as an array of arrays of integers. Internal arrays are trie nodes and all have len = 256.
							 | 
						|
								    // Trie root is decodeTables[0].
							 | 
						|
								    // Values: >=  0 -> unicode character code. can be > 0xFFFF
							 | 
						|
								    //         == UNASSIGNED -> unknown/unassigned sequence.
							 | 
						|
								    //         == GB18030_CODE -> this is the end of a GB18030 4-byte sequence.
							 | 
						|
								    //         <= NODE_START -> index of the next node in our trie to process next byte.
							 | 
						|
								    //         <= SEQ_START  -> index of the start of a character code sequence, in decodeTableSeq.
							 | 
						|
								    this.decodeTables = [];
							 | 
						|
								    this.decodeTables[0] = UNASSIGNED_NODE.slice(0); // Create root node.
							 | 
						|
								
							 | 
						|
								    // Sometimes a MBCS char corresponds to a sequence of unicode chars. We store them as arrays of integers here. 
							 | 
						|
								    this.decodeTableSeq = [];
							 | 
						|
								
							 | 
						|
								    // Actual mapping tables consist of chunks. Use them to fill up decode tables.
							 | 
						|
								    for (var i = 0; i < mappingTable.length; i++)
							 | 
						|
								        this._addDecodeChunk(mappingTable[i]);
							 | 
						|
								
							 | 
						|
								    this.defaultCharUnicode = iconv.defaultCharUnicode;
							 | 
						|
								
							 | 
						|
								    
							 | 
						|
								    // Encode tables: Unicode -> DBCS.
							 | 
						|
								
							 | 
						|
								    // `encodeTable` is array mapping from unicode char to encoded char. All its values are integers for performance.
							 | 
						|
								    // Because it can be sparse, it is represented as array of buckets by 256 chars each. Bucket can be null.
							 | 
						|
								    // Values: >=  0 -> it is a normal char. Write the value (if <=256 then 1 byte, if <=65536 then 2 bytes, etc.).
							 | 
						|
								    //         == UNASSIGNED -> no conversion found. Output a default char.
							 | 
						|
								    //         <= SEQ_START  -> it's an index in encodeTableSeq, see below. The character starts a sequence.
							 | 
						|
								    this.encodeTable = [];
							 | 
						|
								    
							 | 
						|
								    // `encodeTableSeq` is used when a sequence of unicode characters is encoded as a single code. We use a tree of
							 | 
						|
								    // objects where keys correspond to characters in sequence and leafs are the encoded dbcs values. A special DEF_CHAR key
							 | 
						|
								    // means end of sequence (needed when one sequence is a strict subsequence of another).
							 | 
						|
								    // Objects are kept separately from encodeTable to increase performance.
							 | 
						|
								    this.encodeTableSeq = [];
							 | 
						|
								
							 | 
						|
								    // Some chars can be decoded, but need not be encoded.
							 | 
						|
								    var skipEncodeChars = {};
							 | 
						|
								    if (codecOptions.encodeSkipVals)
							 | 
						|
								        for (var i = 0; i < codecOptions.encodeSkipVals.length; i++) {
							 | 
						|
								            var val = codecOptions.encodeSkipVals[i];
							 | 
						|
								            if (typeof val === 'number')
							 | 
						|
								                skipEncodeChars[val] = true;
							 | 
						|
								            else
							 | 
						|
								                for (var j = val.from; j <= val.to; j++)
							 | 
						|
								                    skipEncodeChars[j] = true;
							 | 
						|
								        }
							 | 
						|
								        
							 | 
						|
								    // Use decode trie to recursively fill out encode tables.
							 | 
						|
								    this._fillEncodeTable(0, 0, skipEncodeChars);
							 | 
						|
								
							 | 
						|
								    // Add more encoding pairs when needed.
							 | 
						|
								    if (codecOptions.encodeAdd) {
							 | 
						|
								        for (var uChar in codecOptions.encodeAdd)
							 | 
						|
								            if (Object.prototype.hasOwnProperty.call(codecOptions.encodeAdd, uChar))
							 | 
						|
								                this._setEncodeChar(uChar.charCodeAt(0), codecOptions.encodeAdd[uChar]);
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    this.defCharSB  = this.encodeTable[0][iconv.defaultCharSingleByte.charCodeAt(0)];
							 | 
						|
								    if (this.defCharSB === UNASSIGNED) this.defCharSB = this.encodeTable[0]['?'];
							 | 
						|
								    if (this.defCharSB === UNASSIGNED) this.defCharSB = "?".charCodeAt(0);
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								    // Load & create GB18030 tables when needed.
							 | 
						|
								    if (typeof codecOptions.gb18030 === 'function') {
							 | 
						|
								        this.gb18030 = codecOptions.gb18030(); // Load GB18030 ranges.
							 | 
						|
								
							 | 
						|
								        // Add GB18030 decode tables.
							 | 
						|
								        var thirdByteNodeIdx = this.decodeTables.length;
							 | 
						|
								        var thirdByteNode = this.decodeTables[thirdByteNodeIdx] = UNASSIGNED_NODE.slice(0);
							 | 
						|
								
							 | 
						|
								        var fourthByteNodeIdx = this.decodeTables.length;
							 | 
						|
								        var fourthByteNode = this.decodeTables[fourthByteNodeIdx] = UNASSIGNED_NODE.slice(0);
							 | 
						|
								
							 | 
						|
								        for (var i = 0x81; i <= 0xFE; i++) {
							 | 
						|
								            var secondByteNodeIdx = NODE_START - this.decodeTables[0][i];
							 | 
						|
								            var secondByteNode = this.decodeTables[secondByteNodeIdx];
							 | 
						|
								            for (var j = 0x30; j <= 0x39; j++)
							 | 
						|
								                secondByteNode[j] = NODE_START - thirdByteNodeIdx;
							 | 
						|
								        }
							 | 
						|
								        for (var i = 0x81; i <= 0xFE; i++)
							 | 
						|
								            thirdByteNode[i] = NODE_START - fourthByteNodeIdx;
							 | 
						|
								        for (var i = 0x30; i <= 0x39; i++)
							 | 
						|
								            fourthByteNode[i] = GB18030_CODE
							 | 
						|
								    }        
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								DBCSCodec.prototype.encoder = DBCSEncoder;
							 | 
						|
								DBCSCodec.prototype.decoder = DBCSDecoder;
							 | 
						|
								
							 | 
						|
								// Decoder helpers
							 | 
						|
								DBCSCodec.prototype._getDecodeTrieNode = function(addr) {
							 | 
						|
								    var bytes = [];
							 | 
						|
								    for (; addr > 0; addr >>= 8)
							 | 
						|
								        bytes.push(addr & 0xFF);
							 | 
						|
								    if (bytes.length == 0)
							 | 
						|
								        bytes.push(0);
							 | 
						|
								
							 | 
						|
								    var node = this.decodeTables[0];
							 | 
						|
								    for (var i = bytes.length-1; i > 0; i--) { // Traverse nodes deeper into the trie.
							 | 
						|
								        var val = node[bytes[i]];
							 | 
						|
								
							 | 
						|
								        if (val == UNASSIGNED) { // Create new node.
							 | 
						|
								            node[bytes[i]] = NODE_START - this.decodeTables.length;
							 | 
						|
								            this.decodeTables.push(node = UNASSIGNED_NODE.slice(0));
							 | 
						|
								        }
							 | 
						|
								        else if (val <= NODE_START) { // Existing node.
							 | 
						|
								            node = this.decodeTables[NODE_START - val];
							 | 
						|
								        }
							 | 
						|
								        else
							 | 
						|
								            throw new Error("Overwrite byte in " + this.encodingName + ", addr: " + addr.toString(16));
							 | 
						|
								    }
							 | 
						|
								    return node;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								DBCSCodec.prototype._addDecodeChunk = function(chunk) {
							 | 
						|
								    // First element of chunk is the hex mbcs code where we start.
							 | 
						|
								    var curAddr = parseInt(chunk[0], 16);
							 | 
						|
								
							 | 
						|
								    // Choose the decoding node where we'll write our chars.
							 | 
						|
								    var writeTable = this._getDecodeTrieNode(curAddr);
							 | 
						|
								    curAddr = curAddr & 0xFF;
							 | 
						|
								
							 | 
						|
								    // Write all other elements of the chunk to the table.
							 | 
						|
								    for (var k = 1; k < chunk.length; k++) {
							 | 
						|
								        var part = chunk[k];
							 | 
						|
								        if (typeof part === "string") { // String, write as-is.
							 | 
						|
								            for (var l = 0; l < part.length;) {
							 | 
						|
								                var code = part.charCodeAt(l++);
							 | 
						|
								                if (0xD800 <= code && code < 0xDC00) { // Decode surrogate
							 | 
						|
								                    var codeTrail = part.charCodeAt(l++);
							 | 
						|
								                    if (0xDC00 <= codeTrail && codeTrail < 0xE000)
							 | 
						|
								                        writeTable[curAddr++] = 0x10000 + (code - 0xD800) * 0x400 + (codeTrail - 0xDC00);
							 | 
						|
								                    else
							 | 
						|
								                        throw new Error("Incorrect surrogate pair in "  + this.encodingName + " at chunk " + chunk[0]);
							 | 
						|
								                }
							 | 
						|
								                else if (0x0FF0 < code && code <= 0x0FFF) { // Character sequence (our own encoding used)
							 | 
						|
								                    var len = 0xFFF - code + 2;
							 | 
						|
								                    var seq = [];
							 | 
						|
								                    for (var m = 0; m < len; m++)
							 | 
						|
								                        seq.push(part.charCodeAt(l++)); // Simple variation: don't support surrogates or subsequences in seq.
							 | 
						|
								
							 | 
						|
								                    writeTable[curAddr++] = SEQ_START - this.decodeTableSeq.length;
							 | 
						|
								                    this.decodeTableSeq.push(seq);
							 | 
						|
								                }
							 | 
						|
								                else
							 | 
						|
								                    writeTable[curAddr++] = code; // Basic char
							 | 
						|
								            }
							 | 
						|
								        } 
							 | 
						|
								        else if (typeof part === "number") { // Integer, meaning increasing sequence starting with prev character.
							 | 
						|
								            var charCode = writeTable[curAddr - 1] + 1;
							 | 
						|
								            for (var l = 0; l < part; l++)
							 | 
						|
								                writeTable[curAddr++] = charCode++;
							 | 
						|
								        }
							 | 
						|
								        else
							 | 
						|
								            throw new Error("Incorrect type '" + typeof part + "' given in "  + this.encodingName + " at chunk " + chunk[0]);
							 | 
						|
								    }
							 | 
						|
								    if (curAddr > 0xFF)
							 | 
						|
								        throw new Error("Incorrect chunk in "  + this.encodingName + " at addr " + chunk[0] + ": too long" + curAddr);
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								// Encoder helpers
							 | 
						|
								DBCSCodec.prototype._getEncodeBucket = function(uCode) {
							 | 
						|
								    var high = uCode >> 8; // This could be > 0xFF because of astral characters.
							 | 
						|
								    if (this.encodeTable[high] === undefined)
							 | 
						|
								        this.encodeTable[high] = UNASSIGNED_NODE.slice(0); // Create bucket on demand.
							 | 
						|
								    return this.encodeTable[high];
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								DBCSCodec.prototype._setEncodeChar = function(uCode, dbcsCode) {
							 | 
						|
								    var bucket = this._getEncodeBucket(uCode);
							 | 
						|
								    var low = uCode & 0xFF;
							 | 
						|
								    if (bucket[low] <= SEQ_START)
							 | 
						|
								        this.encodeTableSeq[SEQ_START-bucket[low]][DEF_CHAR] = dbcsCode; // There's already a sequence, set a single-char subsequence of it.
							 | 
						|
								    else if (bucket[low] == UNASSIGNED)
							 | 
						|
								        bucket[low] = dbcsCode;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								DBCSCodec.prototype._setEncodeSequence = function(seq, dbcsCode) {
							 | 
						|
								    
							 | 
						|
								    // Get the root of character tree according to first character of the sequence.
							 | 
						|
								    var uCode = seq[0];
							 | 
						|
								    var bucket = this._getEncodeBucket(uCode);
							 | 
						|
								    var low = uCode & 0xFF;
							 | 
						|
								
							 | 
						|
								    var node;
							 | 
						|
								    if (bucket[low] <= SEQ_START) {
							 | 
						|
								        // There's already a sequence with  - use it.
							 | 
						|
								        node = this.encodeTableSeq[SEQ_START-bucket[low]];
							 | 
						|
								    }
							 | 
						|
								    else {
							 | 
						|
								        // There was no sequence object - allocate a new one.
							 | 
						|
								        node = {};
							 | 
						|
								        if (bucket[low] !== UNASSIGNED) node[DEF_CHAR] = bucket[low]; // If a char was set before - make it a single-char subsequence.
							 | 
						|
								        bucket[low] = SEQ_START - this.encodeTableSeq.length;
							 | 
						|
								        this.encodeTableSeq.push(node);
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    // Traverse the character tree, allocating new nodes as needed.
							 | 
						|
								    for (var j = 1; j < seq.length-1; j++) {
							 | 
						|
								        var oldVal = node[uCode];
							 | 
						|
								        if (typeof oldVal === 'object')
							 | 
						|
								            node = oldVal;
							 | 
						|
								        else {
							 | 
						|
								            node = node[uCode] = {}
							 | 
						|
								            if (oldVal !== undefined)
							 | 
						|
								                node[DEF_CHAR] = oldVal
							 | 
						|
								        }
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    // Set the leaf to given dbcsCode.
							 | 
						|
								    uCode = seq[seq.length-1];
							 | 
						|
								    node[uCode] = dbcsCode;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								DBCSCodec.prototype._fillEncodeTable = function(nodeIdx, prefix, skipEncodeChars) {
							 | 
						|
								    var node = this.decodeTables[nodeIdx];
							 | 
						|
								    for (var i = 0; i < 0x100; i++) {
							 | 
						|
								        var uCode = node[i];
							 | 
						|
								        var mbCode = prefix + i;
							 | 
						|
								        if (skipEncodeChars[mbCode])
							 | 
						|
								            continue;
							 | 
						|
								
							 | 
						|
								        if (uCode >= 0)
							 | 
						|
								            this._setEncodeChar(uCode, mbCode);
							 | 
						|
								        else if (uCode <= NODE_START)
							 | 
						|
								            this._fillEncodeTable(NODE_START - uCode, mbCode << 8, skipEncodeChars);
							 | 
						|
								        else if (uCode <= SEQ_START)
							 | 
						|
								            this._setEncodeSequence(this.decodeTableSeq[SEQ_START - uCode], mbCode);
							 | 
						|
								    }
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								// == Encoder ==================================================================
							 | 
						|
								
							 | 
						|
								function DBCSEncoder(options, codec) {
							 | 
						|
								    // Encoder state
							 | 
						|
								    this.leadSurrogate = -1;
							 | 
						|
								    this.seqObj = undefined;
							 | 
						|
								    
							 | 
						|
								    // Static data
							 | 
						|
								    this.encodeTable = codec.encodeTable;
							 | 
						|
								    this.encodeTableSeq = codec.encodeTableSeq;
							 | 
						|
								    this.defaultCharSingleByte = codec.defCharSB;
							 | 
						|
								    this.gb18030 = codec.gb18030;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								DBCSEncoder.prototype.write = function(str) {
							 | 
						|
								    var newBuf = Buffer.alloc(str.length * (this.gb18030 ? 4 : 3)),
							 | 
						|
								        leadSurrogate = this.leadSurrogate,
							 | 
						|
								        seqObj = this.seqObj, nextChar = -1,
							 | 
						|
								        i = 0, j = 0;
							 | 
						|
								
							 | 
						|
								    while (true) {
							 | 
						|
								        // 0. Get next character.
							 | 
						|
								        if (nextChar === -1) {
							 | 
						|
								            if (i == str.length) break;
							 | 
						|
								            var uCode = str.charCodeAt(i++);
							 | 
						|
								        }
							 | 
						|
								        else {
							 | 
						|
								            var uCode = nextChar;
							 | 
						|
								            nextChar = -1;    
							 | 
						|
								        }
							 | 
						|
								
							 | 
						|
								        // 1. Handle surrogates.
							 | 
						|
								        if (0xD800 <= uCode && uCode < 0xE000) { // Char is one of surrogates.
							 | 
						|
								            if (uCode < 0xDC00) { // We've got lead surrogate.
							 | 
						|
								                if (leadSurrogate === -1) {
							 | 
						|
								                    leadSurrogate = uCode;
							 | 
						|
								                    continue;
							 | 
						|
								                } else {
							 | 
						|
								                    leadSurrogate = uCode;
							 | 
						|
								                    // Double lead surrogate found.
							 | 
						|
								                    uCode = UNASSIGNED;
							 | 
						|
								                }
							 | 
						|
								            } else { // We've got trail surrogate.
							 | 
						|
								                if (leadSurrogate !== -1) {
							 | 
						|
								                    uCode = 0x10000 + (leadSurrogate - 0xD800) * 0x400 + (uCode - 0xDC00);
							 | 
						|
								                    leadSurrogate = -1;
							 | 
						|
								                } else {
							 | 
						|
								                    // Incomplete surrogate pair - only trail surrogate found.
							 | 
						|
								                    uCode = UNASSIGNED;
							 | 
						|
								                }
							 | 
						|
								                
							 | 
						|
								            }
							 | 
						|
								        }
							 | 
						|
								        else if (leadSurrogate !== -1) {
							 | 
						|
								            // Incomplete surrogate pair - only lead surrogate found.
							 | 
						|
								            nextChar = uCode; uCode = UNASSIGNED; // Write an error, then current char.
							 | 
						|
								            leadSurrogate = -1;
							 | 
						|
								        }
							 | 
						|
								
							 | 
						|
								        // 2. Convert uCode character.
							 | 
						|
								        var dbcsCode = UNASSIGNED;
							 | 
						|
								        if (seqObj !== undefined && uCode != UNASSIGNED) { // We are in the middle of the sequence
							 | 
						|
								            var resCode = seqObj[uCode];
							 | 
						|
								            if (typeof resCode === 'object') { // Sequence continues.
							 | 
						|
								                seqObj = resCode;
							 | 
						|
								                continue;
							 | 
						|
								
							 | 
						|
								            } else if (typeof resCode == 'number') { // Sequence finished. Write it.
							 | 
						|
								                dbcsCode = resCode;
							 | 
						|
								
							 | 
						|
								            } else if (resCode == undefined) { // Current character is not part of the sequence.
							 | 
						|
								
							 | 
						|
								                // Try default character for this sequence
							 | 
						|
								                resCode = seqObj[DEF_CHAR];
							 | 
						|
								                if (resCode !== undefined) {
							 | 
						|
								                    dbcsCode = resCode; // Found. Write it.
							 | 
						|
								                    nextChar = uCode; // Current character will be written too in the next iteration.
							 | 
						|
								
							 | 
						|
								                } else {
							 | 
						|
								                    // TODO: What if we have no default? (resCode == undefined)
							 | 
						|
								                    // Then, we should write first char of the sequence as-is and try the rest recursively.
							 | 
						|
								                    // Didn't do it for now because no encoding has this situation yet.
							 | 
						|
								                    // Currently, just skip the sequence and write current char.
							 | 
						|
								                }
							 | 
						|
								            }
							 | 
						|
								            seqObj = undefined;
							 | 
						|
								        }
							 | 
						|
								        else if (uCode >= 0) {  // Regular character
							 | 
						|
								            var subtable = this.encodeTable[uCode >> 8];
							 | 
						|
								            if (subtable !== undefined)
							 | 
						|
								                dbcsCode = subtable[uCode & 0xFF];
							 | 
						|
								            
							 | 
						|
								            if (dbcsCode <= SEQ_START) { // Sequence start
							 | 
						|
								                seqObj = this.encodeTableSeq[SEQ_START-dbcsCode];
							 | 
						|
								                continue;
							 | 
						|
								            }
							 | 
						|
								
							 | 
						|
								            if (dbcsCode == UNASSIGNED && this.gb18030) {
							 | 
						|
								                // Use GB18030 algorithm to find character(s) to write.
							 | 
						|
								                var idx = findIdx(this.gb18030.uChars, uCode);
							 | 
						|
								                if (idx != -1) {
							 | 
						|
								                    var dbcsCode = this.gb18030.gbChars[idx] + (uCode - this.gb18030.uChars[idx]);
							 | 
						|
								                    newBuf[j++] = 0x81 + Math.floor(dbcsCode / 12600); dbcsCode = dbcsCode % 12600;
							 | 
						|
								                    newBuf[j++] = 0x30 + Math.floor(dbcsCode / 1260); dbcsCode = dbcsCode % 1260;
							 | 
						|
								                    newBuf[j++] = 0x81 + Math.floor(dbcsCode / 10); dbcsCode = dbcsCode % 10;
							 | 
						|
								                    newBuf[j++] = 0x30 + dbcsCode;
							 | 
						|
								                    continue;
							 | 
						|
								                }
							 | 
						|
								            }
							 | 
						|
								        }
							 | 
						|
								
							 | 
						|
								        // 3. Write dbcsCode character.
							 | 
						|
								        if (dbcsCode === UNASSIGNED)
							 | 
						|
								            dbcsCode = this.defaultCharSingleByte;
							 | 
						|
								        
							 | 
						|
								        if (dbcsCode < 0x100) {
							 | 
						|
								            newBuf[j++] = dbcsCode;
							 | 
						|
								        }
							 | 
						|
								        else if (dbcsCode < 0x10000) {
							 | 
						|
								            newBuf[j++] = dbcsCode >> 8;   // high byte
							 | 
						|
								            newBuf[j++] = dbcsCode & 0xFF; // low byte
							 | 
						|
								        }
							 | 
						|
								        else {
							 | 
						|
								            newBuf[j++] = dbcsCode >> 16;
							 | 
						|
								            newBuf[j++] = (dbcsCode >> 8) & 0xFF;
							 | 
						|
								            newBuf[j++] = dbcsCode & 0xFF;
							 | 
						|
								        }
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    this.seqObj = seqObj;
							 | 
						|
								    this.leadSurrogate = leadSurrogate;
							 | 
						|
								    return newBuf.slice(0, j);
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								DBCSEncoder.prototype.end = function() {
							 | 
						|
								    if (this.leadSurrogate === -1 && this.seqObj === undefined)
							 | 
						|
								        return; // All clean. Most often case.
							 | 
						|
								
							 | 
						|
								    var newBuf = Buffer.alloc(10), j = 0;
							 | 
						|
								
							 | 
						|
								    if (this.seqObj) { // We're in the sequence.
							 | 
						|
								        var dbcsCode = this.seqObj[DEF_CHAR];
							 | 
						|
								        if (dbcsCode !== undefined) { // Write beginning of the sequence.
							 | 
						|
								            if (dbcsCode < 0x100) {
							 | 
						|
								                newBuf[j++] = dbcsCode;
							 | 
						|
								            }
							 | 
						|
								            else {
							 | 
						|
								                newBuf[j++] = dbcsCode >> 8;   // high byte
							 | 
						|
								                newBuf[j++] = dbcsCode & 0xFF; // low byte
							 | 
						|
								            }
							 | 
						|
								        } else {
							 | 
						|
								            // See todo above.
							 | 
						|
								        }
							 | 
						|
								        this.seqObj = undefined;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    if (this.leadSurrogate !== -1) {
							 | 
						|
								        // Incomplete surrogate pair - only lead surrogate found.
							 | 
						|
								        newBuf[j++] = this.defaultCharSingleByte;
							 | 
						|
								        this.leadSurrogate = -1;
							 | 
						|
								    }
							 | 
						|
								    
							 | 
						|
								    return newBuf.slice(0, j);
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								// Export for testing
							 | 
						|
								DBCSEncoder.prototype.findIdx = findIdx;
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								// == Decoder ==================================================================
							 | 
						|
								
							 | 
						|
								function DBCSDecoder(options, codec) {
							 | 
						|
								    // Decoder state
							 | 
						|
								    this.nodeIdx = 0;
							 | 
						|
								    this.prevBuf = Buffer.alloc(0);
							 | 
						|
								
							 | 
						|
								    // Static data
							 | 
						|
								    this.decodeTables = codec.decodeTables;
							 | 
						|
								    this.decodeTableSeq = codec.decodeTableSeq;
							 | 
						|
								    this.defaultCharUnicode = codec.defaultCharUnicode;
							 | 
						|
								    this.gb18030 = codec.gb18030;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								DBCSDecoder.prototype.write = function(buf) {
							 | 
						|
								    var newBuf = Buffer.alloc(buf.length*2),
							 | 
						|
								        nodeIdx = this.nodeIdx, 
							 | 
						|
								        prevBuf = this.prevBuf, prevBufOffset = this.prevBuf.length,
							 | 
						|
								        seqStart = -this.prevBuf.length, // idx of the start of current parsed sequence.
							 | 
						|
								        uCode;
							 | 
						|
								
							 | 
						|
								    if (prevBufOffset > 0) // Make prev buf overlap a little to make it easier to slice later.
							 | 
						|
								        prevBuf = Buffer.concat([prevBuf, buf.slice(0, 10)]);
							 | 
						|
								    
							 | 
						|
								    for (var i = 0, j = 0; i < buf.length; i++) {
							 | 
						|
								        var curByte = (i >= 0) ? buf[i] : prevBuf[i + prevBufOffset];
							 | 
						|
								
							 | 
						|
								        // Lookup in current trie node.
							 | 
						|
								        var uCode = this.decodeTables[nodeIdx][curByte];
							 | 
						|
								
							 | 
						|
								        if (uCode >= 0) { 
							 | 
						|
								            // Normal character, just use it.
							 | 
						|
								        }
							 | 
						|
								        else if (uCode === UNASSIGNED) { // Unknown char.
							 | 
						|
								            // TODO: Callback with seq.
							 | 
						|
								            //var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset);
							 | 
						|
								            i = seqStart; // Try to parse again, after skipping first byte of the sequence ('i' will be incremented by 'for' cycle).
							 | 
						|
								            uCode = this.defaultCharUnicode.charCodeAt(0);
							 | 
						|
								        }
							 | 
						|
								        else if (uCode === GB18030_CODE) {
							 | 
						|
								            var curSeq = (seqStart >= 0) ? buf.slice(seqStart, i+1) : prevBuf.slice(seqStart + prevBufOffset, i+1 + prevBufOffset);
							 | 
						|
								            var ptr = (curSeq[0]-0x81)*12600 + (curSeq[1]-0x30)*1260 + (curSeq[2]-0x81)*10 + (curSeq[3]-0x30);
							 | 
						|
								            var idx = findIdx(this.gb18030.gbChars, ptr);
							 | 
						|
								            uCode = this.gb18030.uChars[idx] + ptr - this.gb18030.gbChars[idx];
							 | 
						|
								        }
							 | 
						|
								        else if (uCode <= NODE_START) { // Go to next trie node.
							 | 
						|
								            nodeIdx = NODE_START - uCode;
							 | 
						|
								            continue;
							 | 
						|
								        }
							 | 
						|
								        else if (uCode <= SEQ_START) { // Output a sequence of chars.
							 | 
						|
								            var seq = this.decodeTableSeq[SEQ_START - uCode];
							 | 
						|
								            for (var k = 0; k < seq.length - 1; k++) {
							 | 
						|
								                uCode = seq[k];
							 | 
						|
								                newBuf[j++] = uCode & 0xFF;
							 | 
						|
								                newBuf[j++] = uCode >> 8;
							 | 
						|
								            }
							 | 
						|
								            uCode = seq[seq.length-1];
							 | 
						|
								        }
							 | 
						|
								        else
							 | 
						|
								            throw new Error("iconv-lite internal error: invalid decoding table value " + uCode + " at " + nodeIdx + "/" + curByte);
							 | 
						|
								
							 | 
						|
								        // Write the character to buffer, handling higher planes using surrogate pair.
							 | 
						|
								        if (uCode > 0xFFFF) { 
							 | 
						|
								            uCode -= 0x10000;
							 | 
						|
								            var uCodeLead = 0xD800 + Math.floor(uCode / 0x400);
							 | 
						|
								            newBuf[j++] = uCodeLead & 0xFF;
							 | 
						|
								            newBuf[j++] = uCodeLead >> 8;
							 | 
						|
								
							 | 
						|
								            uCode = 0xDC00 + uCode % 0x400;
							 | 
						|
								        }
							 | 
						|
								        newBuf[j++] = uCode & 0xFF;
							 | 
						|
								        newBuf[j++] = uCode >> 8;
							 | 
						|
								
							 | 
						|
								        // Reset trie node.
							 | 
						|
								        nodeIdx = 0; seqStart = i+1;
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    this.nodeIdx = nodeIdx;
							 | 
						|
								    this.prevBuf = (seqStart >= 0) ? buf.slice(seqStart) : prevBuf.slice(seqStart + prevBufOffset);
							 | 
						|
								    return newBuf.slice(0, j).toString('ucs2');
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								DBCSDecoder.prototype.end = function() {
							 | 
						|
								    var ret = '';
							 | 
						|
								
							 | 
						|
								    // Try to parse all remaining chars.
							 | 
						|
								    while (this.prevBuf.length > 0) {
							 | 
						|
								        // Skip 1 character in the buffer.
							 | 
						|
								        ret += this.defaultCharUnicode;
							 | 
						|
								        var buf = this.prevBuf.slice(1);
							 | 
						|
								
							 | 
						|
								        // Parse remaining as usual.
							 | 
						|
								        this.prevBuf = Buffer.alloc(0);
							 | 
						|
								        this.nodeIdx = 0;
							 | 
						|
								        if (buf.length > 0)
							 | 
						|
								            ret += this.write(buf);
							 | 
						|
								    }
							 | 
						|
								
							 | 
						|
								    this.nodeIdx = 0;
							 | 
						|
								    return ret;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								// Binary search for GB18030. Returns largest i such that table[i] <= val.
							 | 
						|
								function findIdx(table, val) {
							 | 
						|
								    if (table[0] > val)
							 | 
						|
								        return -1;
							 | 
						|
								
							 | 
						|
								    var l = 0, r = table.length;
							 | 
						|
								    while (l < r-1) { // always table[l] <= val < table[r]
							 | 
						|
								        var mid = l + Math.floor((r-l+1)/2);
							 | 
						|
								        if (table[mid] <= val)
							 | 
						|
								            l = mid;
							 | 
						|
								        else
							 | 
						|
								            r = mid;
							 | 
						|
								    }
							 | 
						|
								    return l;
							 | 
						|
								}
							 | 
						|
								
							 |