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190 lines
6.6 KiB
190 lines
6.6 KiB
import { parentPort, MessagePort, receiveMessageOnPort, workerData } from 'worker_threads';
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import { pathToFileURL } from 'url';
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import {
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commonState,
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ReadyMessage,
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RequestMessage,
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ResponseMessage,
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StartupMessage,
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kResponseCountField,
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kRequestCountField,
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isMovable,
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kTransferable,
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kValue
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} from './common';
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commonState.isWorkerThread = true;
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commonState.workerData = workerData;
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const handlerCache : Map<string, Function> = new Map();
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let useAtomics : boolean = true;
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// Get `import(x)` as a function that isn't transpiled to `require(x)` by
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// TypeScript for dual ESM/CJS support.
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// Load this lazily, so that there is no warning about the ESM loader being
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// experimental (on Node v12.x) until we actually try to use it.
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let importESMCached : (specifier : string) => Promise<any> | undefined;
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function getImportESM () {
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if (importESMCached === undefined) {
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// eslint-disable-next-line no-eval
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importESMCached = eval('(specifier) => import(specifier)');
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}
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return importESMCached;
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}
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// Look up the handler function that we call when a task is posted.
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// This is either going to be "the" export from a file, or the default export.
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async function getHandler (filename : string, name : string) : Promise<Function | null> {
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let handler = handlerCache.get(`${filename}/${name}`);
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if (handler !== undefined) {
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return handler;
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}
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try {
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// With our current set of TypeScript options, this is transpiled to
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// `require(filename)`.
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handler = await import(filename);
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if (typeof handler !== 'function') {
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handler = await ((handler as any)[name]);
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}
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} catch {}
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if (typeof handler !== 'function') {
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handler = await getImportESM()(pathToFileURL(filename).href);
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if (typeof handler !== 'function') {
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handler = await ((handler as any)[name]);
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}
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}
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if (typeof handler !== 'function') {
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return null;
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}
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// Limit the handler cache size. This should not usually be an issue and is
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// only provided for pathological cases.
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if (handlerCache.size > 1000) {
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const [[key]] = handlerCache;
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handlerCache.delete(key);
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}
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handlerCache.set(`${filename}/${name}`, handler);
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return handler;
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}
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// We should only receive this message once, when the Worker starts. It gives
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// us the MessagePort used for receiving tasks, a SharedArrayBuffer for fast
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// communication using Atomics, and the name of the default filename for tasks
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// (so we can pre-load and cache the handler).
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parentPort!.on('message', (message : StartupMessage) => {
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useAtomics = message.useAtomics;
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const { port, sharedBuffer, filename, name, niceIncrement } = message;
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(async function () {
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try {
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if (niceIncrement !== 0 && process.platform === 'linux') {
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// ts-ignore because the dependency is not installed on Windows.
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// @ts-ignore
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(await import('nice-napi')).default(niceIncrement);
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}
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} catch {}
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if (filename !== null) {
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await getHandler(filename, name);
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}
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const readyMessage : ReadyMessage = { ready: true };
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parentPort!.postMessage(readyMessage);
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port.on('message', onMessage.bind(null, port, sharedBuffer));
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atomicsWaitLoop(port, sharedBuffer);
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})().catch(throwInNextTick);
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});
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let currentTasks : number = 0;
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let lastSeenRequestCount : number = 0;
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function atomicsWaitLoop (port : MessagePort, sharedBuffer : Int32Array) {
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if (!useAtomics) return;
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// This function is entered either after receiving the startup message, or
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// when we are done with a task. In those situations, the *only* thing we
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// expect to happen next is a 'message' on `port`.
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// That call would come with the overhead of a C++ → JS boundary crossing,
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// including async tracking. So, instead, if there is no task currently
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// running, we wait for a signal from the parent thread using Atomics.wait(),
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// and read the message from the port instead of generating an event,
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// in order to avoid that overhead.
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// The one catch is that this stops asynchronous operations that are still
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// running from proceeding. Generally, tasks should not spawn asynchronous
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// operations without waiting for them to finish, though.
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while (currentTasks === 0) {
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// Check whether there are new messages by testing whether the current
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// number of requests posted by the parent thread matches the number of
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// requests received.
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Atomics.wait(sharedBuffer, kRequestCountField, lastSeenRequestCount);
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lastSeenRequestCount = Atomics.load(sharedBuffer, kRequestCountField);
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// We have to read messages *after* updating lastSeenRequestCount in order
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// to avoid race conditions.
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let entry;
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while ((entry = receiveMessageOnPort(port)) !== undefined) {
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onMessage(port, sharedBuffer, entry.message);
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}
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}
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}
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function onMessage (
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port : MessagePort,
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sharedBuffer : Int32Array,
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message : RequestMessage) {
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currentTasks++;
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const { taskId, task, filename, name } = message;
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(async function () {
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let response : ResponseMessage;
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const transferList : any[] = [];
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try {
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const handler = await getHandler(filename, name);
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if (handler === null) {
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throw new Error(`No handler function exported from ${filename}`);
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}
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let result = await handler(task);
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if (isMovable(result)) {
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transferList.concat(result[kTransferable]);
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result = result[kValue];
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}
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response = {
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taskId,
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result: result,
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error: null
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};
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// If the task used e.g. console.log(), wait for the stream to drain
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// before potentially entering the `Atomics.wait()` loop, and before
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// returning the result so that messages will always be printed even
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// if the process would otherwise be ready to exit.
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if (process.stdout.writableLength > 0) {
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await new Promise((resolve) => process.stdout.write('', resolve));
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}
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if (process.stderr.writableLength > 0) {
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await new Promise((resolve) => process.stderr.write('', resolve));
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}
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} catch (error) {
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response = {
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taskId,
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result: null,
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// It may be worth taking a look at the error cloning algorithm we
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// use in Node.js core here, it's quite a bit more flexible
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error
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};
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}
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currentTasks--;
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// Post the response to the parent thread, and let it know that we have
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// an additional message available. If possible, use Atomics.wait()
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// to wait for the next message.
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port.postMessage(response, transferList);
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Atomics.add(sharedBuffer, kResponseCountField, 1);
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atomicsWaitLoop(port, sharedBuffer);
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})().catch(throwInNextTick);
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}
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function throwInNextTick (error : Error) {
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process.nextTick(() => { throw error; });
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}
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