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							1601 lines
						
					
					
						
							51 KiB
						
					
					
				
								/**
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								 * @license Angular v12.2.15
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								 * (c) 2010-2021 Google LLC. https://angular.io/
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								 * License: MIT
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								 */
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								/**
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								 * Defines an animation step that combines styling information with timing information.
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								 *
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								 * @param timings Sets `AnimateTimings` for the parent animation.
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								 * A string in the format "duration [delay] [easing]".
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								 *  - Duration and delay are expressed as a number and optional time unit,
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								 * such as "1s" or "10ms" for one second and 10 milliseconds, respectively.
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								 * The default unit is milliseconds.
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								 *  - The easing value controls how the animation accelerates and decelerates
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								 * during its runtime. Value is one of  `ease`, `ease-in`, `ease-out`,
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								 * `ease-in-out`, or a `cubic-bezier()` function call.
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								 * If not supplied, no easing is applied.
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								 *
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								 * For example, the string "1s 100ms ease-out" specifies a duration of
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								 * 1000 milliseconds, and delay of 100 ms, and the "ease-out" easing style,
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								 * which decelerates near the end of the duration.
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								 * @param styles Sets AnimationStyles for the parent animation.
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								 * A function call to either `style()` or `keyframes()`
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								 * that returns a collection of CSS style entries to be applied to the parent animation.
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								 * When null, uses the styles from the destination state.
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								 * This is useful when describing an animation step that will complete an animation;
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								 * see "Animating to the final state" in `transitions()`.
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								 * @returns An object that encapsulates the animation step.
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								 *
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								 * @usageNotes
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								 * Call within an animation `sequence()`, `{@link animations/group group()}`, or
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								 * `transition()` call to specify an animation step
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								 * that applies given style data to the parent animation for a given amount of time.
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								 *
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								 * ### Syntax Examples
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								 * **Timing examples**
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								 *
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								 * The following examples show various `timings` specifications.
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								 * - `animate(500)` : Duration is 500 milliseconds.
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								 * - `animate("1s")` : Duration is 1000 milliseconds.
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								 * - `animate("100ms 0.5s")` : Duration is 100 milliseconds, delay is 500 milliseconds.
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								 * - `animate("5s ease-in")` : Duration is 5000 milliseconds, easing in.
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								 * - `animate("5s 10ms cubic-bezier(.17,.67,.88,.1)")` : Duration is 5000 milliseconds, delay is 10
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								 * milliseconds, easing according to a bezier curve.
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								 *
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								 * **Style examples**
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								 *
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								 * The following example calls `style()` to set a single CSS style.
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								 * ```typescript
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								 * animate(500, style({ background: "red" }))
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								 * ```
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								 * The following example calls `keyframes()` to set a CSS style
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								 * to different values for successive keyframes.
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								 * ```typescript
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								 * animate(500, keyframes(
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								 *  [
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								 *   style({ background: "blue" }),
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								 *   style({ background: "red" })
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								 *  ])
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								 * ```
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								 *
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								 * @publicApi
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								 */
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								export declare function animate(timings: string | number, styles?: AnimationStyleMetadata | AnimationKeyframesSequenceMetadata | null): AnimationAnimateMetadata;
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								/**
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								 * Executes a queried inner animation element within an animation sequence.
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								 *
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								 * @param options An options object that can contain a delay value for the start of the
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								 * animation, and additional override values for developer-defined parameters.
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								 * @return An object that encapsulates the child animation data.
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								 *
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								 * @usageNotes
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								 * Each time an animation is triggered in Angular, the parent animation
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								 * has priority and any child animations are blocked. In order
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								 * for a child animation to run, the parent animation must query each of the elements
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								 * containing child animations, and run them using this function.
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								 *
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								 * Note that this feature is designed to be used with `query()` and it will only work
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								 * with animations that are assigned using the Angular animation library. CSS keyframes
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								 * and transitions are not handled by this API.
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								 *
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								 * @publicApi
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								 */
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								export declare function animateChild(options?: AnimateChildOptions | null): AnimationAnimateChildMetadata;
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								/**
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								 * Adds duration options to control animation styling and timing for a child animation.
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								 *
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								 * @see `animateChild()`
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								 *
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								 * @publicApi
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								 */
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								export declare interface AnimateChildOptions extends AnimationOptions {
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								    duration?: number | string;
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								}
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								/**
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								 * Represents animation-step timing parameters for an animation step.
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								 * @see `animate()`
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								 *
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								 * @publicApi
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								 */
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								export declare type AnimateTimings = {
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								    /**
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								     * The full duration of an animation step. A number and optional time unit,
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								     * such as "1s" or "10ms" for one second and 10 milliseconds, respectively.
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								     * The default unit is milliseconds.
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								     */
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								    duration: number;
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								    /**
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								     * The delay in applying an animation step. A number and optional time unit.
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								     * The default unit is milliseconds.
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								     */
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								    delay: number;
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								    /**
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								     * An easing style that controls how an animations step accelerates
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								     * and decelerates during its run time. An easing function such as `cubic-bezier()`,
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								     * or one of the following constants:
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								     * - `ease-in`
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								     * - `ease-out`
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								     * - `ease-in-and-out`
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								     */
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								    easing: string | null;
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								};
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								/**
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								 * Produces a reusable animation that can be invoked in another animation or sequence,
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								 * by calling the `useAnimation()` function.
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								 *
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								 * @param steps One or more animation objects, as returned by the `animate()`
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								 * or `sequence()` function, that form a transformation from one state to another.
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								 * A sequence is used by default when you pass an array.
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								 * @param options An options object that can contain a delay value for the start of the
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								 * animation, and additional developer-defined parameters.
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								 * Provided values for additional parameters are used as defaults,
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								 * and override values can be passed to the caller on invocation.
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								 * @returns An object that encapsulates the animation data.
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								 *
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								 * @usageNotes
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								 * The following example defines a reusable animation, providing some default parameter
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								 * values.
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								 *
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								 * ```typescript
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								 * var fadeAnimation = animation([
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								 *   style({ opacity: '{{ start }}' }),
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								 *   animate('{{ time }}',
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								 *   style({ opacity: '{{ end }}'}))
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								 *   ],
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								 *   { params: { time: '1000ms', start: 0, end: 1 }});
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								 * ```
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								 *
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								 * The following invokes the defined animation with a call to `useAnimation()`,
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								 * passing in override parameter values.
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								 *
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								 * ```js
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								 * useAnimation(fadeAnimation, {
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								 *   params: {
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								 *     time: '2s',
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								 *     start: 1,
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								 *     end: 0
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								 *   }
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								 * })
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								 * ```
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								 *
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								 * If any of the passed-in parameter values are missing from this call,
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								 * the default values are used. If one or more parameter values are missing before a step is
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								 * animated, `useAnimation()` throws an error.
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								 *
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								 * @publicApi
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								 */
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								export declare function animation(steps: AnimationMetadata | AnimationMetadata[], options?: AnimationOptions | null): AnimationReferenceMetadata;
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								/**
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								 * Encapsulates a child animation, that can be run explicitly when the parent is run.
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								 * Instantiated and returned by the `animateChild` function.
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								 *
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								 * @publicApi
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								 */
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								export declare interface AnimationAnimateChildMetadata extends AnimationMetadata {
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								    /**
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								     * An options object containing a delay and
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								     * developer-defined parameters that provide styling defaults and
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								     * can be overridden on invocation. Default delay is 0.
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								     */
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								    options: AnimationOptions | null;
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								}
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								/**
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								 * Encapsulates an animation step. Instantiated and returned by
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								 * the `animate()` function.
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								 *
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								 * @publicApi
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								 */
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								export declare interface AnimationAnimateMetadata extends AnimationMetadata {
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								    /**
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								     * The timing data for the step.
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								     */
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								    timings: string | number | AnimateTimings;
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								    /**
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								     * A set of styles used in the step.
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								     */
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								    styles: AnimationStyleMetadata | AnimationKeyframesSequenceMetadata | null;
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								}
							 | 
						|
								
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								/**
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								 * Encapsulates a reusable animation.
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								 * Instantiated and returned by the `useAnimation()` function.
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								 *
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								 * @publicApi
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								 */
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								export declare interface AnimationAnimateRefMetadata extends AnimationMetadata {
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								    /**
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								     * An animation reference object.
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								     */
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								    animation: AnimationReferenceMetadata;
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								    /**
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								     * An options object containing a delay and
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								     * developer-defined parameters that provide styling defaults and
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								     * can be overridden on invocation. Default delay is 0.
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								     */
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								    options: AnimationOptions | null;
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								}
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								/**
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								 * An injectable service that produces an animation sequence programmatically within an
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								 * Angular component or directive.
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								 * Provided by the `BrowserAnimationsModule` or `NoopAnimationsModule`.
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								 *
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								 * @usageNotes
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								 *
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								 * To use this service, add it to your component or directive as a dependency.
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								 * The service is instantiated along with your component.
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								 *
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								 * Apps do not typically need to create their own animation players, but if you
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								 * do need to, follow these steps:
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								 *
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								 * 1. Use the `build()` method to create a programmatic animation using the
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								 * `animate()` function. The method returns an `AnimationFactory` instance.
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								 *
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								 * 2. Use the factory object to create an `AnimationPlayer` and attach it to a DOM element.
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								 *
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								 * 3. Use the player object to control the animation programmatically.
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								 *
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								 * For example:
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								 *
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								 * ```ts
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								 * // import the service from BrowserAnimationsModule
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								 * import {AnimationBuilder} from '@angular/animations';
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								 * // require the service as a dependency
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								 * class MyCmp {
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								 *   constructor(private _builder: AnimationBuilder) {}
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								 *
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								 *   makeAnimation(element: any) {
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								 *     // first define a reusable animation
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								 *     const myAnimation = this._builder.build([
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								 *       style({ width: 0 }),
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								 *       animate(1000, style({ width: '100px' }))
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								 *     ]);
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								 *
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								 *     // use the returned factory object to create a player
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								 *     const player = myAnimation.create(element);
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								 *
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								 *     player.play();
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								 *   }
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								 * }
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								 * ```
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								 *
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								 * @publicApi
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								 */
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								export declare abstract class AnimationBuilder {
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								    /**
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								     * Builds a factory for producing a defined animation.
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								     * @param animation A reusable animation definition.
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								     * @returns A factory object that can create a player for the defined animation.
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								     * @see `animate()`
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								     */
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								    abstract build(animation: AnimationMetadata | AnimationMetadata[]): AnimationFactory;
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								}
							 | 
						|
								
							 | 
						|
								
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								/**
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								 * An instance of this class is returned as an event parameter when an animation
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								 * callback is captured for an animation either during the start or done phase.
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								 *
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								 * ```typescript
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								 * @Component({
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								 *   host: {
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								 *     '[@myAnimationTrigger]': 'someExpression',
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								 *     '(@myAnimationTrigger.start)': 'captureStartEvent($event)',
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								 *     '(@myAnimationTrigger.done)': 'captureDoneEvent($event)',
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								 *   },
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								 *   animations: [
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								 *     trigger("myAnimationTrigger", [
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								 *        // ...
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						|
								 *     ])
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								 *   ]
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								 * })
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								 * class MyComponent {
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								 *   someExpression: any = false;
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								 *   captureStartEvent(event: AnimationEvent) {
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								 *     // the toState, fromState and totalTime data is accessible from the event variable
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								 *   }
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						|
								 *
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								 *   captureDoneEvent(event: AnimationEvent) {
							 | 
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								 *     // the toState, fromState and totalTime data is accessible from the event variable
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						|
								 *   }
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						|
								 * }
							 | 
						|
								 * ```
							 | 
						|
								 *
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								 * @publicApi
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								 */
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								declare interface AnimationEvent_2 {
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						|
								    /**
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						|
								     * The name of the state from which the animation is triggered.
							 | 
						|
								     */
							 | 
						|
								    fromState: string;
							 | 
						|
								    /**
							 | 
						|
								     * The name of the state in which the animation completes.
							 | 
						|
								     */
							 | 
						|
								    toState: string;
							 | 
						|
								    /**
							 | 
						|
								     * The time it takes the animation to complete, in milliseconds.
							 | 
						|
								     */
							 | 
						|
								    totalTime: number;
							 | 
						|
								    /**
							 | 
						|
								     * The animation phase in which the callback was invoked, one of
							 | 
						|
								     * "start" or "done".
							 | 
						|
								     */
							 | 
						|
								    phaseName: string;
							 | 
						|
								    /**
							 | 
						|
								     * The element to which the animation is attached.
							 | 
						|
								     */
							 | 
						|
								    element: any;
							 | 
						|
								    /**
							 | 
						|
								     * Internal.
							 | 
						|
								     */
							 | 
						|
								    triggerName: string;
							 | 
						|
								    /**
							 | 
						|
								     * Internal.
							 | 
						|
								     */
							 | 
						|
								    disabled: boolean;
							 | 
						|
								}
							 | 
						|
								export { AnimationEvent_2 as AnimationEvent }
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * A factory object returned from the `AnimationBuilder`.`build()` method.
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare abstract class AnimationFactory {
							 | 
						|
								    /**
							 | 
						|
								     * Creates an `AnimationPlayer` instance for the reusable animation defined by
							 | 
						|
								     * the `AnimationBuilder`.`build()` method that created this factory.
							 | 
						|
								     * Attaches the new player a DOM element.
							 | 
						|
								     * @param element The DOM element to which to attach the animation.
							 | 
						|
								     * @param options A set of options that can include a time delay and
							 | 
						|
								     * additional developer-defined parameters.
							 | 
						|
								     */
							 | 
						|
								    abstract create(element: any, options?: AnimationOptions): AnimationPlayer;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Encapsulates an animation group.
							 | 
						|
								 * Instantiated and returned by the `{@link animations/group group()}` function.
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare interface AnimationGroupMetadata extends AnimationMetadata {
							 | 
						|
								    /**
							 | 
						|
								     * One or more animation or style steps that form this group.
							 | 
						|
								     */
							 | 
						|
								    steps: AnimationMetadata[];
							 | 
						|
								    /**
							 | 
						|
								     * An options object containing a delay and
							 | 
						|
								     * developer-defined parameters that provide styling defaults and
							 | 
						|
								     * can be overridden on invocation. Default delay is 0.
							 | 
						|
								     */
							 | 
						|
								    options: AnimationOptions | null;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Encapsulates a keyframes sequence. Instantiated and returned by
							 | 
						|
								 * the `keyframes()` function.
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare interface AnimationKeyframesSequenceMetadata extends AnimationMetadata {
							 | 
						|
								    /**
							 | 
						|
								     * An array of animation styles.
							 | 
						|
								     */
							 | 
						|
								    steps: AnimationStyleMetadata[];
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Base for animation data structures.
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare interface AnimationMetadata {
							 | 
						|
								    type: AnimationMetadataType;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * @description Constants for the categories of parameters that can be defined for animations.
							 | 
						|
								 *
							 | 
						|
								 * A corresponding function defines a set of parameters for each category, and
							 | 
						|
								 * collects them into a corresponding `AnimationMetadata` object.
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare const enum AnimationMetadataType {
							 | 
						|
								    /**
							 | 
						|
								     * Associates a named animation state with a set of CSS styles.
							 | 
						|
								     * See `state()`
							 | 
						|
								     */
							 | 
						|
								    State = 0,
							 | 
						|
								    /**
							 | 
						|
								     * Data for a transition from one animation state to another.
							 | 
						|
								     * See `transition()`
							 | 
						|
								     */
							 | 
						|
								    Transition = 1,
							 | 
						|
								    /**
							 | 
						|
								     * Contains a set of animation steps.
							 | 
						|
								     * See `sequence()`
							 | 
						|
								     */
							 | 
						|
								    Sequence = 2,
							 | 
						|
								    /**
							 | 
						|
								     * Contains a set of animation steps.
							 | 
						|
								     * See `{@link animations/group group()}`
							 | 
						|
								     */
							 | 
						|
								    Group = 3,
							 | 
						|
								    /**
							 | 
						|
								     * Contains an animation step.
							 | 
						|
								     * See `animate()`
							 | 
						|
								     */
							 | 
						|
								    Animate = 4,
							 | 
						|
								    /**
							 | 
						|
								     * Contains a set of animation steps.
							 | 
						|
								     * See `keyframes()`
							 | 
						|
								     */
							 | 
						|
								    Keyframes = 5,
							 | 
						|
								    /**
							 | 
						|
								     * Contains a set of CSS property-value pairs into a named style.
							 | 
						|
								     * See `style()`
							 | 
						|
								     */
							 | 
						|
								    Style = 6,
							 | 
						|
								    /**
							 | 
						|
								     * Associates an animation with an entry trigger that can be attached to an element.
							 | 
						|
								     * See `trigger()`
							 | 
						|
								     */
							 | 
						|
								    Trigger = 7,
							 | 
						|
								    /**
							 | 
						|
								     * Contains a re-usable animation.
							 | 
						|
								     * See `animation()`
							 | 
						|
								     */
							 | 
						|
								    Reference = 8,
							 | 
						|
								    /**
							 | 
						|
								     * Contains data to use in executing child animations returned by a query.
							 | 
						|
								     * See `animateChild()`
							 | 
						|
								     */
							 | 
						|
								    AnimateChild = 9,
							 | 
						|
								    /**
							 | 
						|
								     * Contains animation parameters for a re-usable animation.
							 | 
						|
								     * See `useAnimation()`
							 | 
						|
								     */
							 | 
						|
								    AnimateRef = 10,
							 | 
						|
								    /**
							 | 
						|
								     * Contains child-animation query data.
							 | 
						|
								     * See `query()`
							 | 
						|
								     */
							 | 
						|
								    Query = 11,
							 | 
						|
								    /**
							 | 
						|
								     * Contains data for staggering an animation sequence.
							 | 
						|
								     * See `stagger()`
							 | 
						|
								     */
							 | 
						|
								    Stagger = 12
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * @description Options that control animation styling and timing.
							 | 
						|
								 *
							 | 
						|
								 * The following animation functions accept `AnimationOptions` data:
							 | 
						|
								 *
							 | 
						|
								 * - `transition()`
							 | 
						|
								 * - `sequence()`
							 | 
						|
								 * - `{@link animations/group group()}`
							 | 
						|
								 * - `query()`
							 | 
						|
								 * - `animation()`
							 | 
						|
								 * - `useAnimation()`
							 | 
						|
								 * - `animateChild()`
							 | 
						|
								 *
							 | 
						|
								 * Programmatic animations built using the `AnimationBuilder` service also
							 | 
						|
								 * make use of `AnimationOptions`.
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare interface AnimationOptions {
							 | 
						|
								    /**
							 | 
						|
								     * Sets a time-delay for initiating an animation action.
							 | 
						|
								     * A number and optional time unit, such as "1s" or "10ms" for one second
							 | 
						|
								     * and 10 milliseconds, respectively.The default unit is milliseconds.
							 | 
						|
								     * Default value is 0, meaning no delay.
							 | 
						|
								     */
							 | 
						|
								    delay?: number | string;
							 | 
						|
								    /**
							 | 
						|
								     * A set of developer-defined parameters that modify styling and timing
							 | 
						|
								     * when an animation action starts. An array of key-value pairs, where the provided value
							 | 
						|
								     * is used as a default.
							 | 
						|
								     */
							 | 
						|
								    params?: {
							 | 
						|
								        [name: string]: any;
							 | 
						|
								    };
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Provides programmatic control of a reusable animation sequence,
							 | 
						|
								 * built using the `build()` method of `AnimationBuilder`. The `build()` method
							 | 
						|
								 * returns a factory, whose `create()` method instantiates and initializes this interface.
							 | 
						|
								 *
							 | 
						|
								 * @see `AnimationBuilder`
							 | 
						|
								 * @see `AnimationFactory`
							 | 
						|
								 * @see `animate()`
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare interface AnimationPlayer {
							 | 
						|
								    /**
							 | 
						|
								     * Provides a callback to invoke when the animation finishes.
							 | 
						|
								     * @param fn The callback function.
							 | 
						|
								     * @see `finish()`
							 | 
						|
								     */
							 | 
						|
								    onDone(fn: () => void): void;
							 | 
						|
								    /**
							 | 
						|
								     * Provides a callback to invoke when the animation starts.
							 | 
						|
								     * @param fn The callback function.
							 | 
						|
								     * @see `run()`
							 | 
						|
								     */
							 | 
						|
								    onStart(fn: () => void): void;
							 | 
						|
								    /**
							 | 
						|
								     * Provides a callback to invoke after the animation is destroyed.
							 | 
						|
								     * @param fn The callback function.
							 | 
						|
								     * @see `destroy()`
							 | 
						|
								     * @see `beforeDestroy()`
							 | 
						|
								     */
							 | 
						|
								    onDestroy(fn: () => void): void;
							 | 
						|
								    /**
							 | 
						|
								     * Initializes the animation.
							 | 
						|
								     */
							 | 
						|
								    init(): void;
							 | 
						|
								    /**
							 | 
						|
								     * Reports whether the animation has started.
							 | 
						|
								     * @returns True if the animation has started, false otherwise.
							 | 
						|
								     */
							 | 
						|
								    hasStarted(): boolean;
							 | 
						|
								    /**
							 | 
						|
								     * Runs the animation, invoking the `onStart()` callback.
							 | 
						|
								     */
							 | 
						|
								    play(): void;
							 | 
						|
								    /**
							 | 
						|
								     * Pauses the animation.
							 | 
						|
								     */
							 | 
						|
								    pause(): void;
							 | 
						|
								    /**
							 | 
						|
								     * Restarts the paused animation.
							 | 
						|
								     */
							 | 
						|
								    restart(): void;
							 | 
						|
								    /**
							 | 
						|
								     * Ends the animation, invoking the `onDone()` callback.
							 | 
						|
								     */
							 | 
						|
								    finish(): void;
							 | 
						|
								    /**
							 | 
						|
								     * Destroys the animation, after invoking the `beforeDestroy()` callback.
							 | 
						|
								     * Calls the `onDestroy()` callback when destruction is completed.
							 | 
						|
								     */
							 | 
						|
								    destroy(): void;
							 | 
						|
								    /**
							 | 
						|
								     * Resets the animation to its initial state.
							 | 
						|
								     */
							 | 
						|
								    reset(): void;
							 | 
						|
								    /**
							 | 
						|
								     * Sets the position of the animation.
							 | 
						|
								     * @param position A 0-based offset into the duration, in milliseconds.
							 | 
						|
								     */
							 | 
						|
								    setPosition(position: any /** TODO #9100 */): void;
							 | 
						|
								    /**
							 | 
						|
								     * Reports the current position of the animation.
							 | 
						|
								     * @returns A 0-based offset into the duration, in milliseconds.
							 | 
						|
								     */
							 | 
						|
								    getPosition(): number;
							 | 
						|
								    /**
							 | 
						|
								     * The parent of this player, if any.
							 | 
						|
								     */
							 | 
						|
								    parentPlayer: AnimationPlayer | null;
							 | 
						|
								    /**
							 | 
						|
								     * The total run time of the animation, in milliseconds.
							 | 
						|
								     */
							 | 
						|
								    readonly totalTime: number;
							 | 
						|
								    /**
							 | 
						|
								     * Provides a callback to invoke before the animation is destroyed.
							 | 
						|
								     */
							 | 
						|
								    beforeDestroy?: () => any;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Encapsulates an animation query. Instantiated and returned by
							 | 
						|
								 * the `query()` function.
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare interface AnimationQueryMetadata extends AnimationMetadata {
							 | 
						|
								    /**
							 | 
						|
								     *  The CSS selector for this query.
							 | 
						|
								     */
							 | 
						|
								    selector: string;
							 | 
						|
								    /**
							 | 
						|
								     * One or more animation step objects.
							 | 
						|
								     */
							 | 
						|
								    animation: AnimationMetadata | AnimationMetadata[];
							 | 
						|
								    /**
							 | 
						|
								     * A query options object.
							 | 
						|
								     */
							 | 
						|
								    options: AnimationQueryOptions | null;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Encapsulates animation query options.
							 | 
						|
								 * Passed to the `query()` function.
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare interface AnimationQueryOptions extends AnimationOptions {
							 | 
						|
								    /**
							 | 
						|
								     * True if this query is optional, false if it is required. Default is false.
							 | 
						|
								     * A required query throws an error if no elements are retrieved when
							 | 
						|
								     * the query is executed. An optional query does not.
							 | 
						|
								     *
							 | 
						|
								     */
							 | 
						|
								    optional?: boolean;
							 | 
						|
								    /**
							 | 
						|
								     * A maximum total number of results to return from the query.
							 | 
						|
								     * If negative, results are limited from the end of the query list towards the beginning.
							 | 
						|
								     * By default, results are not limited.
							 | 
						|
								     */
							 | 
						|
								    limit?: number;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Encapsulates a reusable animation, which is a collection of individual animation steps.
							 | 
						|
								 * Instantiated and returned by the `animation()` function, and
							 | 
						|
								 * passed to the `useAnimation()` function.
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare interface AnimationReferenceMetadata extends AnimationMetadata {
							 | 
						|
								    /**
							 | 
						|
								     *  One or more animation step objects.
							 | 
						|
								     */
							 | 
						|
								    animation: AnimationMetadata | AnimationMetadata[];
							 | 
						|
								    /**
							 | 
						|
								     * An options object containing a delay and
							 | 
						|
								     * developer-defined parameters that provide styling defaults and
							 | 
						|
								     * can be overridden on invocation. Default delay is 0.
							 | 
						|
								     */
							 | 
						|
								    options: AnimationOptions | null;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Encapsulates an animation sequence.
							 | 
						|
								 * Instantiated and returned by the `sequence()` function.
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare interface AnimationSequenceMetadata extends AnimationMetadata {
							 | 
						|
								    /**
							 | 
						|
								     *  An array of animation step objects.
							 | 
						|
								     */
							 | 
						|
								    steps: AnimationMetadata[];
							 | 
						|
								    /**
							 | 
						|
								     * An options object containing a delay and
							 | 
						|
								     * developer-defined parameters that provide styling defaults and
							 | 
						|
								     * can be overridden on invocation. Default delay is 0.
							 | 
						|
								     */
							 | 
						|
								    options: AnimationOptions | null;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Encapsulates parameters for staggering the start times of a set of animation steps.
							 | 
						|
								 * Instantiated and returned by the `stagger()` function.
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 **/
							 | 
						|
								export declare interface AnimationStaggerMetadata extends AnimationMetadata {
							 | 
						|
								    /**
							 | 
						|
								     * The timing data for the steps.
							 | 
						|
								     */
							 | 
						|
								    timings: string | number;
							 | 
						|
								    /**
							 | 
						|
								     * One or more animation steps.
							 | 
						|
								     */
							 | 
						|
								    animation: AnimationMetadata | AnimationMetadata[];
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Encapsulates an animation state by associating a state name with a set of CSS styles.
							 | 
						|
								 * Instantiated and returned by the `state()` function.
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare interface AnimationStateMetadata extends AnimationMetadata {
							 | 
						|
								    /**
							 | 
						|
								     * The state name, unique within the component.
							 | 
						|
								     */
							 | 
						|
								    name: string;
							 | 
						|
								    /**
							 | 
						|
								     *  The CSS styles associated with this state.
							 | 
						|
								     */
							 | 
						|
								    styles: AnimationStyleMetadata;
							 | 
						|
								    /**
							 | 
						|
								     * An options object containing
							 | 
						|
								     * developer-defined parameters that provide styling defaults and
							 | 
						|
								     * can be overridden on invocation.
							 | 
						|
								     */
							 | 
						|
								    options?: {
							 | 
						|
								        params: {
							 | 
						|
								            [name: string]: any;
							 | 
						|
								        };
							 | 
						|
								    };
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Encapsulates an animation style. Instantiated and returned by
							 | 
						|
								 * the `style()` function.
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare interface AnimationStyleMetadata extends AnimationMetadata {
							 | 
						|
								    /**
							 | 
						|
								     * A set of CSS style properties.
							 | 
						|
								     */
							 | 
						|
								    styles: '*' | {
							 | 
						|
								        [key: string]: string | number;
							 | 
						|
								    } | Array<{
							 | 
						|
								        [key: string]: string | number;
							 | 
						|
								    } | '*'>;
							 | 
						|
								    /**
							 | 
						|
								     * A percentage of the total animate time at which the style is to be applied.
							 | 
						|
								     */
							 | 
						|
								    offset: number | null;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Encapsulates an animation transition. Instantiated and returned by the
							 | 
						|
								 * `transition()` function.
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare interface AnimationTransitionMetadata extends AnimationMetadata {
							 | 
						|
								    /**
							 | 
						|
								     * An expression that describes a state change.
							 | 
						|
								     */
							 | 
						|
								    expr: string | ((fromState: string, toState: string, element?: any, params?: {
							 | 
						|
								        [key: string]: any;
							 | 
						|
								    }) => boolean);
							 | 
						|
								    /**
							 | 
						|
								     * One or more animation objects to which this transition applies.
							 | 
						|
								     */
							 | 
						|
								    animation: AnimationMetadata | AnimationMetadata[];
							 | 
						|
								    /**
							 | 
						|
								     * An options object containing a delay and
							 | 
						|
								     * developer-defined parameters that provide styling defaults and
							 | 
						|
								     * can be overridden on invocation. Default delay is 0.
							 | 
						|
								     */
							 | 
						|
								    options: AnimationOptions | null;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Contains an animation trigger. Instantiated and returned by the
							 | 
						|
								 * `trigger()` function.
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare interface AnimationTriggerMetadata extends AnimationMetadata {
							 | 
						|
								    /**
							 | 
						|
								     * The trigger name, used to associate it with an element. Unique within the component.
							 | 
						|
								     */
							 | 
						|
								    name: string;
							 | 
						|
								    /**
							 | 
						|
								     * An animation definition object, containing an array of state and transition declarations.
							 | 
						|
								     */
							 | 
						|
								    definitions: AnimationMetadata[];
							 | 
						|
								    /**
							 | 
						|
								     * An options object containing a delay and
							 | 
						|
								     * developer-defined parameters that provide styling defaults and
							 | 
						|
								     * can be overridden on invocation. Default delay is 0.
							 | 
						|
								     */
							 | 
						|
								    options: {
							 | 
						|
								        params?: {
							 | 
						|
								            [name: string]: any;
							 | 
						|
								        };
							 | 
						|
								    } | null;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Specifies automatic styling.
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare const AUTO_STYLE = "*";
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * @description Defines a list of animation steps to be run in parallel.
							 | 
						|
								 *
							 | 
						|
								 * @param steps An array of animation step objects.
							 | 
						|
								 * - When steps are defined by `style()` or `animate()`
							 | 
						|
								 * function calls, each call within the group is executed instantly.
							 | 
						|
								 * - To specify offset styles to be applied at a later time, define steps with
							 | 
						|
								 * `keyframes()`, or use `animate()` calls with a delay value.
							 | 
						|
								 * For example:
							 | 
						|
								 *
							 | 
						|
								 * ```typescript
							 | 
						|
								 * group([
							 | 
						|
								 *   animate("1s", style({ background: "black" })),
							 | 
						|
								 *   animate("2s", style({ color: "white" }))
							 | 
						|
								 * ])
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * @param options An options object containing a delay and
							 | 
						|
								 * developer-defined parameters that provide styling defaults and
							 | 
						|
								 * can be overridden on invocation.
							 | 
						|
								 *
							 | 
						|
								 * @return An object that encapsulates the group data.
							 | 
						|
								 *
							 | 
						|
								 * @usageNotes
							 | 
						|
								 * Grouped animations are useful when a series of styles must be
							 | 
						|
								 * animated at different starting times and closed off at different ending times.
							 | 
						|
								 *
							 | 
						|
								 * When called within a `sequence()` or a
							 | 
						|
								 * `transition()` call, does not continue to the next
							 | 
						|
								 * instruction until all of the inner animation steps have completed.
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare function group(steps: AnimationMetadata[], options?: AnimationOptions | null): AnimationGroupMetadata;
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Defines a set of animation styles, associating each style with an optional `offset` value.
							 | 
						|
								 *
							 | 
						|
								 * @param steps A set of animation styles with optional offset data.
							 | 
						|
								 * The optional `offset` value for a style specifies a percentage of the total animation
							 | 
						|
								 * time at which that style is applied.
							 | 
						|
								 * @returns An object that encapsulates the keyframes data.
							 | 
						|
								 *
							 | 
						|
								 * @usageNotes
							 | 
						|
								 * Use with the `animate()` call. Instead of applying animations
							 | 
						|
								 * from the current state
							 | 
						|
								 * to the destination state, keyframes describe how each style entry is applied and at what point
							 | 
						|
								 * within the animation arc.
							 | 
						|
								 * Compare [CSS Keyframe Animations](https://www.w3schools.com/css/css3_animations.asp).
							 | 
						|
								 *
							 | 
						|
								 * ### Usage
							 | 
						|
								 *
							 | 
						|
								 * In the following example, the offset values describe
							 | 
						|
								 * when each `backgroundColor` value is applied. The color is red at the start, and changes to
							 | 
						|
								 * blue when 20% of the total time has elapsed.
							 | 
						|
								 *
							 | 
						|
								 * ```typescript
							 | 
						|
								 * // the provided offset values
							 | 
						|
								 * animate("5s", keyframes([
							 | 
						|
								 *   style({ backgroundColor: "red", offset: 0 }),
							 | 
						|
								 *   style({ backgroundColor: "blue", offset: 0.2 }),
							 | 
						|
								 *   style({ backgroundColor: "orange", offset: 0.3 }),
							 | 
						|
								 *   style({ backgroundColor: "black", offset: 1 })
							 | 
						|
								 * ]))
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * If there are no `offset` values specified in the style entries, the offsets
							 | 
						|
								 * are calculated automatically.
							 | 
						|
								 *
							 | 
						|
								 * ```typescript
							 | 
						|
								 * animate("5s", keyframes([
							 | 
						|
								 *   style({ backgroundColor: "red" }) // offset = 0
							 | 
						|
								 *   style({ backgroundColor: "blue" }) // offset = 0.33
							 | 
						|
								 *   style({ backgroundColor: "orange" }) // offset = 0.66
							 | 
						|
								 *   style({ backgroundColor: "black" }) // offset = 1
							 | 
						|
								 * ]))
							 | 
						|
								 *```
							 | 
						|
								
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare function keyframes(steps: AnimationStyleMetadata[]): AnimationKeyframesSequenceMetadata;
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * An empty programmatic controller for reusable animations.
							 | 
						|
								 * Used internally when animations are disabled, to avoid
							 | 
						|
								 * checking for the null case when an animation player is expected.
							 | 
						|
								 *
							 | 
						|
								 * @see `animate()`
							 | 
						|
								 * @see `AnimationPlayer`
							 | 
						|
								 * @see `GroupPlayer`
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare class NoopAnimationPlayer implements AnimationPlayer {
							 | 
						|
								    private _onDoneFns;
							 | 
						|
								    private _onStartFns;
							 | 
						|
								    private _onDestroyFns;
							 | 
						|
								    private _started;
							 | 
						|
								    private _destroyed;
							 | 
						|
								    private _finished;
							 | 
						|
								    private _position;
							 | 
						|
								    parentPlayer: AnimationPlayer | null;
							 | 
						|
								    readonly totalTime: number;
							 | 
						|
								    constructor(duration?: number, delay?: number);
							 | 
						|
								    private _onFinish;
							 | 
						|
								    onStart(fn: () => void): void;
							 | 
						|
								    onDone(fn: () => void): void;
							 | 
						|
								    onDestroy(fn: () => void): void;
							 | 
						|
								    hasStarted(): boolean;
							 | 
						|
								    init(): void;
							 | 
						|
								    play(): void;
							 | 
						|
								    private _onStart;
							 | 
						|
								    pause(): void;
							 | 
						|
								    restart(): void;
							 | 
						|
								    finish(): void;
							 | 
						|
								    destroy(): void;
							 | 
						|
								    reset(): void;
							 | 
						|
								    setPosition(position: number): void;
							 | 
						|
								    getPosition(): number;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Finds one or more inner elements within the current element that is
							 | 
						|
								 * being animated within a sequence. Use with `animate()`.
							 | 
						|
								 *
							 | 
						|
								 * @param selector The element to query, or a set of elements that contain Angular-specific
							 | 
						|
								 * characteristics, specified with one or more of the following tokens.
							 | 
						|
								 *  - `query(":enter")` or `query(":leave")` : Query for newly inserted/removed elements.
							 | 
						|
								 *  - `query(":animating")` : Query all currently animating elements.
							 | 
						|
								 *  - `query("@triggerName")` : Query elements that contain an animation trigger.
							 | 
						|
								 *  - `query("@*")` : Query all elements that contain an animation triggers.
							 | 
						|
								 *  - `query(":self")` : Include the current element into the animation sequence.
							 | 
						|
								 *
							 | 
						|
								 * @param animation One or more animation steps to apply to the queried element or elements.
							 | 
						|
								 * An array is treated as an animation sequence.
							 | 
						|
								 * @param options An options object. Use the 'limit' field to limit the total number of
							 | 
						|
								 * items to collect.
							 | 
						|
								 * @return An object that encapsulates the query data.
							 | 
						|
								 *
							 | 
						|
								 * @usageNotes
							 | 
						|
								 * Tokens can be merged into a combined query selector string. For example:
							 | 
						|
								 *
							 | 
						|
								 * ```typescript
							 | 
						|
								 *  query(':self, .record:enter, .record:leave, @subTrigger', [...])
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * The `query()` function collects multiple elements and works internally by using
							 | 
						|
								 * `element.querySelectorAll`. Use the `limit` field of an options object to limit
							 | 
						|
								 * the total number of items to be collected. For example:
							 | 
						|
								 *
							 | 
						|
								 * ```js
							 | 
						|
								 * query('div', [
							 | 
						|
								 *   animate(...),
							 | 
						|
								 *   animate(...)
							 | 
						|
								 * ], { limit: 1 })
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * By default, throws an error when zero items are found. Set the
							 | 
						|
								 * `optional` flag to ignore this error. For example:
							 | 
						|
								 *
							 | 
						|
								 * ```js
							 | 
						|
								 * query('.some-element-that-may-not-be-there', [
							 | 
						|
								 *   animate(...),
							 | 
						|
								 *   animate(...)
							 | 
						|
								 * ], { optional: true })
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * ### Usage Example
							 | 
						|
								 *
							 | 
						|
								 * The following example queries for inner elements and animates them
							 | 
						|
								 * individually using `animate()`.
							 | 
						|
								 *
							 | 
						|
								 * ```typescript
							 | 
						|
								 * @Component({
							 | 
						|
								 *   selector: 'inner',
							 | 
						|
								 *   template: `
							 | 
						|
								 *     <div [@queryAnimation]="exp">
							 | 
						|
								 *       <h1>Title</h1>
							 | 
						|
								 *       <div class="content">
							 | 
						|
								 *         Blah blah blah
							 | 
						|
								 *       </div>
							 | 
						|
								 *     </div>
							 | 
						|
								 *   `,
							 | 
						|
								 *   animations: [
							 | 
						|
								 *    trigger('queryAnimation', [
							 | 
						|
								 *      transition('* => goAnimate', [
							 | 
						|
								 *        // hide the inner elements
							 | 
						|
								 *        query('h1', style({ opacity: 0 })),
							 | 
						|
								 *        query('.content', style({ opacity: 0 })),
							 | 
						|
								 *
							 | 
						|
								 *        // animate the inner elements in, one by one
							 | 
						|
								 *        query('h1', animate(1000, style({ opacity: 1 }))),
							 | 
						|
								 *        query('.content', animate(1000, style({ opacity: 1 }))),
							 | 
						|
								 *      ])
							 | 
						|
								 *    ])
							 | 
						|
								 *  ]
							 | 
						|
								 * })
							 | 
						|
								 * class Cmp {
							 | 
						|
								 *   exp = '';
							 | 
						|
								 *
							 | 
						|
								 *   goAnimate() {
							 | 
						|
								 *     this.exp = 'goAnimate';
							 | 
						|
								 *   }
							 | 
						|
								 * }
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare function query(selector: string, animation: AnimationMetadata | AnimationMetadata[], options?: AnimationQueryOptions | null): AnimationQueryMetadata;
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Defines a list of animation steps to be run sequentially, one by one.
							 | 
						|
								 *
							 | 
						|
								 * @param steps An array of animation step objects.
							 | 
						|
								 * - Steps defined by `style()` calls apply the styling data immediately.
							 | 
						|
								 * - Steps defined by `animate()` calls apply the styling data over time
							 | 
						|
								 *   as specified by the timing data.
							 | 
						|
								 *
							 | 
						|
								 * ```typescript
							 | 
						|
								 * sequence([
							 | 
						|
								 *   style({ opacity: 0 }),
							 | 
						|
								 *   animate("1s", style({ opacity: 1 }))
							 | 
						|
								 * ])
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * @param options An options object containing a delay and
							 | 
						|
								 * developer-defined parameters that provide styling defaults and
							 | 
						|
								 * can be overridden on invocation.
							 | 
						|
								 *
							 | 
						|
								 * @return An object that encapsulates the sequence data.
							 | 
						|
								 *
							 | 
						|
								 * @usageNotes
							 | 
						|
								 * When you pass an array of steps to a
							 | 
						|
								 * `transition()` call, the steps run sequentially by default.
							 | 
						|
								 * Compare this to the `{@link animations/group group()}` call, which runs animation steps in
							 | 
						|
								 *parallel.
							 | 
						|
								 *
							 | 
						|
								 * When a sequence is used within a `{@link animations/group group()}` or a `transition()` call,
							 | 
						|
								 * execution continues to the next instruction only after each of the inner animation
							 | 
						|
								 * steps have completed.
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 **/
							 | 
						|
								export declare function sequence(steps: AnimationMetadata[], options?: AnimationOptions | null): AnimationSequenceMetadata;
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Use within an animation `query()` call to issue a timing gap after
							 | 
						|
								 * each queried item is animated.
							 | 
						|
								 *
							 | 
						|
								 * @param timings A delay value.
							 | 
						|
								 * @param animation One ore more animation steps.
							 | 
						|
								 * @returns An object that encapsulates the stagger data.
							 | 
						|
								 *
							 | 
						|
								 * @usageNotes
							 | 
						|
								 * In the following example, a container element wraps a list of items stamped out
							 | 
						|
								 * by an `ngFor`. The container element contains an animation trigger that will later be set
							 | 
						|
								 * to query for each of the inner items.
							 | 
						|
								 *
							 | 
						|
								 * Each time items are added, the opacity fade-in animation runs,
							 | 
						|
								 * and each removed item is faded out.
							 | 
						|
								 * When either of these animations occur, the stagger effect is
							 | 
						|
								 * applied after each item's animation is started.
							 | 
						|
								 *
							 | 
						|
								 * ```html
							 | 
						|
								 * <!-- list.component.html -->
							 | 
						|
								 * <button (click)="toggle()">Show / Hide Items</button>
							 | 
						|
								 * <hr />
							 | 
						|
								 * <div [@listAnimation]="items.length">
							 | 
						|
								 *   <div *ngFor="let item of items">
							 | 
						|
								 *     {{ item }}
							 | 
						|
								 *   </div>
							 | 
						|
								 * </div>
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * Here is the component code:
							 | 
						|
								 *
							 | 
						|
								 * ```typescript
							 | 
						|
								 * import {trigger, transition, style, animate, query, stagger} from '@angular/animations';
							 | 
						|
								 * @Component({
							 | 
						|
								 *   templateUrl: 'list.component.html',
							 | 
						|
								 *   animations: [
							 | 
						|
								 *     trigger('listAnimation', [
							 | 
						|
								 *     ...
							 | 
						|
								 *     ])
							 | 
						|
								 *   ]
							 | 
						|
								 * })
							 | 
						|
								 * class ListComponent {
							 | 
						|
								 *   items = [];
							 | 
						|
								 *
							 | 
						|
								 *   showItems() {
							 | 
						|
								 *     this.items = [0,1,2,3,4];
							 | 
						|
								 *   }
							 | 
						|
								 *
							 | 
						|
								 *   hideItems() {
							 | 
						|
								 *     this.items = [];
							 | 
						|
								 *   }
							 | 
						|
								 *
							 | 
						|
								 *   toggle() {
							 | 
						|
								 *     this.items.length ? this.hideItems() : this.showItems();
							 | 
						|
								 *    }
							 | 
						|
								 *  }
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * Here is the animation trigger code:
							 | 
						|
								 *
							 | 
						|
								 * ```typescript
							 | 
						|
								 * trigger('listAnimation', [
							 | 
						|
								 *   transition('* => *', [ // each time the binding value changes
							 | 
						|
								 *     query(':leave', [
							 | 
						|
								 *       stagger(100, [
							 | 
						|
								 *         animate('0.5s', style({ opacity: 0 }))
							 | 
						|
								 *       ])
							 | 
						|
								 *     ]),
							 | 
						|
								 *     query(':enter', [
							 | 
						|
								 *       style({ opacity: 0 }),
							 | 
						|
								 *       stagger(100, [
							 | 
						|
								 *         animate('0.5s', style({ opacity: 1 }))
							 | 
						|
								 *       ])
							 | 
						|
								 *     ])
							 | 
						|
								 *   ])
							 | 
						|
								 * ])
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare function stagger(timings: string | number, animation: AnimationMetadata | AnimationMetadata[]): AnimationStaggerMetadata;
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Declares an animation state within a trigger attached to an element.
							 | 
						|
								 *
							 | 
						|
								 * @param name One or more names for the defined state in a comma-separated string.
							 | 
						|
								 * The following reserved state names can be supplied to define a style for specific use
							 | 
						|
								 * cases:
							 | 
						|
								 *
							 | 
						|
								 * - `void` You can associate styles with this name to be used when
							 | 
						|
								 * the element is detached from the application. For example, when an `ngIf` evaluates
							 | 
						|
								 * to false, the state of the associated element is void.
							 | 
						|
								 *  - `*` (asterisk) Indicates the default state. You can associate styles with this name
							 | 
						|
								 * to be used as the fallback when the state that is being animated is not declared
							 | 
						|
								 * within the trigger.
							 | 
						|
								 *
							 | 
						|
								 * @param styles A set of CSS styles associated with this state, created using the
							 | 
						|
								 * `style()` function.
							 | 
						|
								 * This set of styles persists on the element once the state has been reached.
							 | 
						|
								 * @param options Parameters that can be passed to the state when it is invoked.
							 | 
						|
								 * 0 or more key-value pairs.
							 | 
						|
								 * @return An object that encapsulates the new state data.
							 | 
						|
								 *
							 | 
						|
								 * @usageNotes
							 | 
						|
								 * Use the `trigger()` function to register states to an animation trigger.
							 | 
						|
								 * Use the `transition()` function to animate between states.
							 | 
						|
								 * When a state is active within a component, its associated styles persist on the element,
							 | 
						|
								 * even when the animation ends.
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 **/
							 | 
						|
								export declare function state(name: string, styles: AnimationStyleMetadata, options?: {
							 | 
						|
								    params: {
							 | 
						|
								        [name: string]: any;
							 | 
						|
								    };
							 | 
						|
								}): AnimationStateMetadata;
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Declares a key/value object containing CSS properties/styles that
							 | 
						|
								 * can then be used for an animation `state`, within an animation `sequence`,
							 | 
						|
								 * or as styling data for calls to `animate()` and `keyframes()`.
							 | 
						|
								 *
							 | 
						|
								 * @param tokens A set of CSS styles or HTML styles associated with an animation state.
							 | 
						|
								 * The value can be any of the following:
							 | 
						|
								 * - A key-value style pair associating a CSS property with a value.
							 | 
						|
								 * - An array of key-value style pairs.
							 | 
						|
								 * - An asterisk (*), to use auto-styling, where styles are derived from the element
							 | 
						|
								 * being animated and applied to the animation when it starts.
							 | 
						|
								 *
							 | 
						|
								 * Auto-styling can be used to define a state that depends on layout or other
							 | 
						|
								 * environmental factors.
							 | 
						|
								 *
							 | 
						|
								 * @return An object that encapsulates the style data.
							 | 
						|
								 *
							 | 
						|
								 * @usageNotes
							 | 
						|
								 * The following examples create animation styles that collect a set of
							 | 
						|
								 * CSS property values:
							 | 
						|
								 *
							 | 
						|
								 * ```typescript
							 | 
						|
								 * // string values for CSS properties
							 | 
						|
								 * style({ background: "red", color: "blue" })
							 | 
						|
								 *
							 | 
						|
								 * // numerical pixel values
							 | 
						|
								 * style({ width: 100, height: 0 })
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * The following example uses auto-styling to allow a component to animate from
							 | 
						|
								 * a height of 0 up to the height of the parent element:
							 | 
						|
								 *
							 | 
						|
								 * ```
							 | 
						|
								 * style({ height: 0 }),
							 | 
						|
								 * animate("1s", style({ height: "*" }))
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 **/
							 | 
						|
								export declare function style(tokens: '*' | {
							 | 
						|
								    [key: string]: string | number;
							 | 
						|
								} | Array<'*' | {
							 | 
						|
								    [key: string]: string | number;
							 | 
						|
								}>): AnimationStyleMetadata;
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Declares an animation transition as a sequence of animation steps to run when a given
							 | 
						|
								 * condition is satisfied. The condition is a Boolean expression or function that compares
							 | 
						|
								 * the previous and current animation states, and returns true if this transition should occur.
							 | 
						|
								 * When the state criteria of a defined transition are met, the associated animation is
							 | 
						|
								 * triggered.
							 | 
						|
								 *
							 | 
						|
								 * @param stateChangeExpr A Boolean expression or function that compares the previous and current
							 | 
						|
								 * animation states, and returns true if this transition should occur. Note that  "true" and "false"
							 | 
						|
								 * match 1 and 0, respectively. An expression is evaluated each time a state change occurs in the
							 | 
						|
								 * animation trigger element.
							 | 
						|
								 * The animation steps run when the expression evaluates to true.
							 | 
						|
								 *
							 | 
						|
								 * - A state-change string takes the form "state1 => state2", where each side is a defined animation
							 | 
						|
								 * state, or an asterix (*) to refer to a dynamic start or end state.
							 | 
						|
								 *   - The expression string can contain multiple comma-separated statements;
							 | 
						|
								 * for example "state1 => state2, state3 => state4".
							 | 
						|
								 *   - Special values `:enter` and `:leave` initiate a transition on the entry and exit states,
							 | 
						|
								 * equivalent to  "void => *"  and "* => void".
							 | 
						|
								 *   - Special values `:increment` and `:decrement` initiate a transition when a numeric value has
							 | 
						|
								 * increased or decreased in value.
							 | 
						|
								 * - A function is executed each time a state change occurs in the animation trigger element.
							 | 
						|
								 * The animation steps run when the function returns true.
							 | 
						|
								 *
							 | 
						|
								 * @param steps One or more animation objects, as returned by the `animate()` or
							 | 
						|
								 * `sequence()` function, that form a transformation from one state to another.
							 | 
						|
								 * A sequence is used by default when you pass an array.
							 | 
						|
								 * @param options An options object that can contain a delay value for the start of the animation,
							 | 
						|
								 * and additional developer-defined parameters. Provided values for additional parameters are used
							 | 
						|
								 * as defaults, and override values can be passed to the caller on invocation.
							 | 
						|
								 * @returns An object that encapsulates the transition data.
							 | 
						|
								 *
							 | 
						|
								 * @usageNotes
							 | 
						|
								 * The template associated with a component binds an animation trigger to an element.
							 | 
						|
								 *
							 | 
						|
								 * ```HTML
							 | 
						|
								 * <!-- somewhere inside of my-component-tpl.html -->
							 | 
						|
								 * <div [@myAnimationTrigger]="myStatusExp">...</div>
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * All transitions are defined within an animation trigger,
							 | 
						|
								 * along with named states that the transitions change to and from.
							 | 
						|
								 *
							 | 
						|
								 * ```typescript
							 | 
						|
								 * trigger("myAnimationTrigger", [
							 | 
						|
								 *  // define states
							 | 
						|
								 *  state("on", style({ background: "green" })),
							 | 
						|
								 *  state("off", style({ background: "grey" })),
							 | 
						|
								 *  ...]
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * Note that when you call the `sequence()` function within a `{@link animations/group group()}`
							 | 
						|
								 * or a `transition()` call, execution does not continue to the next instruction
							 | 
						|
								 * until each of the inner animation steps have completed.
							 | 
						|
								 *
							 | 
						|
								 * ### Syntax examples
							 | 
						|
								 *
							 | 
						|
								 * The following examples define transitions between the two defined states (and default states),
							 | 
						|
								 * using various options:
							 | 
						|
								 *
							 | 
						|
								 * ```typescript
							 | 
						|
								 * // Transition occurs when the state value
							 | 
						|
								 * // bound to "myAnimationTrigger" changes from "on" to "off"
							 | 
						|
								 * transition("on => off", animate(500))
							 | 
						|
								 * // Run the same animation for both directions
							 | 
						|
								 * transition("on <=> off", animate(500))
							 | 
						|
								 * // Define multiple state-change pairs separated by commas
							 | 
						|
								 * transition("on => off, off => void", animate(500))
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * ### Special values for state-change expressions
							 | 
						|
								 *
							 | 
						|
								 * - Catch-all state change for when an element is inserted into the page and the
							 | 
						|
								 * destination state is unknown:
							 | 
						|
								 *
							 | 
						|
								 * ```typescript
							 | 
						|
								 * transition("void => *", [
							 | 
						|
								 *  style({ opacity: 0 }),
							 | 
						|
								 *  animate(500)
							 | 
						|
								 *  ])
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * - Capture a state change between any states:
							 | 
						|
								 *
							 | 
						|
								 *  `transition("* => *", animate("1s 0s"))`
							 | 
						|
								 *
							 | 
						|
								 * - Entry and exit transitions:
							 | 
						|
								 *
							 | 
						|
								 * ```typescript
							 | 
						|
								 * transition(":enter", [
							 | 
						|
								 *   style({ opacity: 0 }),
							 | 
						|
								 *   animate(500, style({ opacity: 1 }))
							 | 
						|
								 *   ]),
							 | 
						|
								 * transition(":leave", [
							 | 
						|
								 *   animate(500, style({ opacity: 0 }))
							 | 
						|
								 *   ])
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * - Use `:increment` and `:decrement` to initiate transitions:
							 | 
						|
								 *
							 | 
						|
								 * ```typescript
							 | 
						|
								 * transition(":increment", group([
							 | 
						|
								 *  query(':enter', [
							 | 
						|
								 *     style({ left: '100%' }),
							 | 
						|
								 *     animate('0.5s ease-out', style('*'))
							 | 
						|
								 *   ]),
							 | 
						|
								 *  query(':leave', [
							 | 
						|
								 *     animate('0.5s ease-out', style({ left: '-100%' }))
							 | 
						|
								 *  ])
							 | 
						|
								 * ]))
							 | 
						|
								 *
							 | 
						|
								 * transition(":decrement", group([
							 | 
						|
								 *  query(':enter', [
							 | 
						|
								 *     style({ left: '100%' }),
							 | 
						|
								 *     animate('0.5s ease-out', style('*'))
							 | 
						|
								 *   ]),
							 | 
						|
								 *  query(':leave', [
							 | 
						|
								 *     animate('0.5s ease-out', style({ left: '-100%' }))
							 | 
						|
								 *  ])
							 | 
						|
								 * ]))
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * ### State-change functions
							 | 
						|
								 *
							 | 
						|
								 * Here is an example of a `fromState` specified as a state-change function that invokes an
							 | 
						|
								 * animation when true:
							 | 
						|
								 *
							 | 
						|
								 * ```typescript
							 | 
						|
								 * transition((fromState, toState) =>
							 | 
						|
								 *  {
							 | 
						|
								 *   return fromState == "off" && toState == "on";
							 | 
						|
								 *  },
							 | 
						|
								 *  animate("1s 0s"))
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * ### Animating to the final state
							 | 
						|
								 *
							 | 
						|
								 * If the final step in a transition is a call to `animate()` that uses a timing value
							 | 
						|
								 * with no style data, that step is automatically considered the final animation arc,
							 | 
						|
								 * for the element to reach the final state. Angular automatically adds or removes
							 | 
						|
								 * CSS styles to ensure that the element is in the correct final state.
							 | 
						|
								 *
							 | 
						|
								 * The following example defines a transition that starts by hiding the element,
							 | 
						|
								 * then makes sure that it animates properly to whatever state is currently active for trigger:
							 | 
						|
								 *
							 | 
						|
								 * ```typescript
							 | 
						|
								 * transition("void => *", [
							 | 
						|
								 *   style({ opacity: 0 }),
							 | 
						|
								 *   animate(500)
							 | 
						|
								 *  ])
							 | 
						|
								 * ```
							 | 
						|
								 * ### Boolean value matching
							 | 
						|
								 * If a trigger binding value is a Boolean, it can be matched using a transition expression
							 | 
						|
								 * that compares true and false or 1 and 0. For example:
							 | 
						|
								 *
							 | 
						|
								 * ```
							 | 
						|
								 * // in the template
							 | 
						|
								 * <div [@openClose]="open ? true : false">...</div>
							 | 
						|
								 * // in the component metadata
							 | 
						|
								 * trigger('openClose', [
							 | 
						|
								 *   state('true', style({ height: '*' })),
							 | 
						|
								 *   state('false', style({ height: '0px' })),
							 | 
						|
								 *   transition('false <=> true', animate(500))
							 | 
						|
								 * ])
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 **/
							 | 
						|
								export declare function transition(stateChangeExpr: string | ((fromState: string, toState: string, element?: any, params?: {
							 | 
						|
								    [key: string]: any;
							 | 
						|
								}) => boolean), steps: AnimationMetadata | AnimationMetadata[], options?: AnimationOptions | null): AnimationTransitionMetadata;
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Creates a named animation trigger, containing a  list of `state()`
							 | 
						|
								 * and `transition()` entries to be evaluated when the expression
							 | 
						|
								 * bound to the trigger changes.
							 | 
						|
								 *
							 | 
						|
								 * @param name An identifying string.
							 | 
						|
								 * @param definitions  An animation definition object, containing an array of `state()`
							 | 
						|
								 * and `transition()` declarations.
							 | 
						|
								 *
							 | 
						|
								 * @return An object that encapsulates the trigger data.
							 | 
						|
								 *
							 | 
						|
								 * @usageNotes
							 | 
						|
								 * Define an animation trigger in the `animations` section of `@Component` metadata.
							 | 
						|
								 * In the template, reference the trigger by name and bind it to a trigger expression that
							 | 
						|
								 * evaluates to a defined animation state, using the following format:
							 | 
						|
								 *
							 | 
						|
								 * `[@triggerName]="expression"`
							 | 
						|
								 *
							 | 
						|
								 * Animation trigger bindings convert all values to strings, and then match the
							 | 
						|
								 * previous and current values against any linked transitions.
							 | 
						|
								 * Booleans can be specified as `1` or `true` and `0` or `false`.
							 | 
						|
								 *
							 | 
						|
								 * ### Usage Example
							 | 
						|
								 *
							 | 
						|
								 * The following example creates an animation trigger reference based on the provided
							 | 
						|
								 * name value.
							 | 
						|
								 * The provided animation value is expected to be an array consisting of state and
							 | 
						|
								 * transition declarations.
							 | 
						|
								 *
							 | 
						|
								 * ```typescript
							 | 
						|
								 * @Component({
							 | 
						|
								 *   selector: "my-component",
							 | 
						|
								 *   templateUrl: "my-component-tpl.html",
							 | 
						|
								 *   animations: [
							 | 
						|
								 *     trigger("myAnimationTrigger", [
							 | 
						|
								 *       state(...),
							 | 
						|
								 *       state(...),
							 | 
						|
								 *       transition(...),
							 | 
						|
								 *       transition(...)
							 | 
						|
								 *     ])
							 | 
						|
								 *   ]
							 | 
						|
								 * })
							 | 
						|
								 * class MyComponent {
							 | 
						|
								 *   myStatusExp = "something";
							 | 
						|
								 * }
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * The template associated with this component makes use of the defined trigger
							 | 
						|
								 * by binding to an element within its template code.
							 | 
						|
								 *
							 | 
						|
								 * ```html
							 | 
						|
								 * <!-- somewhere inside of my-component-tpl.html -->
							 | 
						|
								 * <div [@myAnimationTrigger]="myStatusExp">...</div>
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * ### Using an inline function
							 | 
						|
								 * The `transition` animation method also supports reading an inline function which can decide
							 | 
						|
								 * if its associated animation should be run.
							 | 
						|
								 *
							 | 
						|
								 * ```typescript
							 | 
						|
								 * // this method is run each time the `myAnimationTrigger` trigger value changes.
							 | 
						|
								 * function myInlineMatcherFn(fromState: string, toState: string, element: any, params: {[key:
							 | 
						|
								 string]: any}): boolean {
							 | 
						|
								 *   // notice that `element` and `params` are also available here
							 | 
						|
								 *   return toState == 'yes-please-animate';
							 | 
						|
								 * }
							 | 
						|
								 *
							 | 
						|
								 * @Component({
							 | 
						|
								 *   selector: 'my-component',
							 | 
						|
								 *   templateUrl: 'my-component-tpl.html',
							 | 
						|
								 *   animations: [
							 | 
						|
								 *     trigger('myAnimationTrigger', [
							 | 
						|
								 *       transition(myInlineMatcherFn, [
							 | 
						|
								 *         // the animation sequence code
							 | 
						|
								 *       ]),
							 | 
						|
								 *     ])
							 | 
						|
								 *   ]
							 | 
						|
								 * })
							 | 
						|
								 * class MyComponent {
							 | 
						|
								 *   myStatusExp = "yes-please-animate";
							 | 
						|
								 * }
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * ### Disabling Animations
							 | 
						|
								 * When true, the special animation control binding `@.disabled` binding prevents
							 | 
						|
								 * all animations from rendering.
							 | 
						|
								 * Place the  `@.disabled` binding on an element to disable
							 | 
						|
								 * animations on the element itself, as well as any inner animation triggers
							 | 
						|
								 * within the element.
							 | 
						|
								 *
							 | 
						|
								 * The following example shows how to use this feature:
							 | 
						|
								 *
							 | 
						|
								 * ```typescript
							 | 
						|
								 * @Component({
							 | 
						|
								 *   selector: 'my-component',
							 | 
						|
								 *   template: `
							 | 
						|
								 *     <div [@.disabled]="isDisabled">
							 | 
						|
								 *       <div [@childAnimation]="exp"></div>
							 | 
						|
								 *     </div>
							 | 
						|
								 *   `,
							 | 
						|
								 *   animations: [
							 | 
						|
								 *     trigger("childAnimation", [
							 | 
						|
								 *       // ...
							 | 
						|
								 *     ])
							 | 
						|
								 *   ]
							 | 
						|
								 * })
							 | 
						|
								 * class MyComponent {
							 | 
						|
								 *   isDisabled = true;
							 | 
						|
								 *   exp = '...';
							 | 
						|
								 * }
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * When `@.disabled` is true, it prevents the `@childAnimation` trigger from animating,
							 | 
						|
								 * along with any inner animations.
							 | 
						|
								 *
							 | 
						|
								 * ### Disable animations application-wide
							 | 
						|
								 * When an area of the template is set to have animations disabled,
							 | 
						|
								 * **all** inner components have their animations disabled as well.
							 | 
						|
								 * This means that you can disable all animations for an app
							 | 
						|
								 * by placing a host binding set on `@.disabled` on the topmost Angular component.
							 | 
						|
								 *
							 | 
						|
								 * ```typescript
							 | 
						|
								 * import {Component, HostBinding} from '@angular/core';
							 | 
						|
								 *
							 | 
						|
								 * @Component({
							 | 
						|
								 *   selector: 'app-component',
							 | 
						|
								 *   templateUrl: 'app.component.html',
							 | 
						|
								 * })
							 | 
						|
								 * class AppComponent {
							 | 
						|
								 *   @HostBinding('@.disabled')
							 | 
						|
								 *   public animationsDisabled = true;
							 | 
						|
								 * }
							 | 
						|
								 * ```
							 | 
						|
								 *
							 | 
						|
								 * ### Overriding disablement of inner animations
							 | 
						|
								 * Despite inner animations being disabled, a parent animation can `query()`
							 | 
						|
								 * for inner elements located in disabled areas of the template and still animate
							 | 
						|
								 * them if needed. This is also the case for when a sub animation is
							 | 
						|
								 * queried by a parent and then later animated using `animateChild()`.
							 | 
						|
								 *
							 | 
						|
								 * ### Detecting when an animation is disabled
							 | 
						|
								 * If a region of the DOM (or the entire application) has its animations disabled, the animation
							 | 
						|
								 * trigger callbacks still fire, but for zero seconds. When the callback fires, it provides
							 | 
						|
								 * an instance of an `AnimationEvent`. If animations are disabled,
							 | 
						|
								 * the `.disabled` flag on the event is true.
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare function trigger(name: string, definitions: AnimationMetadata[]): AnimationTriggerMetadata;
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Starts a reusable animation that is created using the `animation()` function.
							 | 
						|
								 *
							 | 
						|
								 * @param animation The reusable animation to start.
							 | 
						|
								 * @param options An options object that can contain a delay value for the start of
							 | 
						|
								 * the animation, and additional override values for developer-defined parameters.
							 | 
						|
								 * @return An object that contains the animation parameters.
							 | 
						|
								 *
							 | 
						|
								 * @publicApi
							 | 
						|
								 */
							 | 
						|
								export declare function useAnimation(animation: AnimationReferenceMetadata, options?: AnimationOptions | null): AnimationAnimateRefMetadata;
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * A programmatic controller for a group of reusable animations.
							 | 
						|
								 * Used internally to control animations.
							 | 
						|
								 *
							 | 
						|
								 * @see `AnimationPlayer`
							 | 
						|
								 * @see `{@link animations/group group()}`
							 | 
						|
								 *
							 | 
						|
								 */
							 | 
						|
								export declare class ɵAnimationGroupPlayer implements AnimationPlayer {
							 | 
						|
								    private _onDoneFns;
							 | 
						|
								    private _onStartFns;
							 | 
						|
								    private _finished;
							 | 
						|
								    private _started;
							 | 
						|
								    private _destroyed;
							 | 
						|
								    private _onDestroyFns;
							 | 
						|
								    parentPlayer: AnimationPlayer | null;
							 | 
						|
								    totalTime: number;
							 | 
						|
								    readonly players: AnimationPlayer[];
							 | 
						|
								    constructor(_players: AnimationPlayer[]);
							 | 
						|
								    private _onFinish;
							 | 
						|
								    init(): void;
							 | 
						|
								    onStart(fn: () => void): void;
							 | 
						|
								    private _onStart;
							 | 
						|
								    onDone(fn: () => void): void;
							 | 
						|
								    onDestroy(fn: () => void): void;
							 | 
						|
								    hasStarted(): boolean;
							 | 
						|
								    play(): void;
							 | 
						|
								    pause(): void;
							 | 
						|
								    restart(): void;
							 | 
						|
								    finish(): void;
							 | 
						|
								    destroy(): void;
							 | 
						|
								    private _onDestroy;
							 | 
						|
								    reset(): void;
							 | 
						|
								    setPosition(p: number): void;
							 | 
						|
								    getPosition(): number;
							 | 
						|
								    beforeDestroy(): void;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								export declare const ɵPRE_STYLE = "!";
							 | 
						|
								
							 | 
						|
								
							 | 
						|
								/**
							 | 
						|
								 * Represents a set of CSS styles for use in an animation style.
							 | 
						|
								 */
							 | 
						|
								export declare interface ɵStyleData {
							 | 
						|
								    [key: string]: string | number;
							 | 
						|
								}
							 | 
						|
								
							 | 
						|
								export { }
							 |