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/**
* @license
* Copyright Google LLC All Rights Reserved.
*
* Use of this source code is governed by an MIT-style license that can be
* found in the LICENSE file at https://angular.io/license
*/
import { ModifierKeys } from '@angular/cdk/testing';
/**
* Creates a browser MouseEvent with the specified options.
* @docs-private
*/
export declare function createMouseEvent(type: string, clientX?: number, clientY?: number, button?: number, modifiers?: ModifierKeys): MouseEvent;
/**
* Creates a browser `PointerEvent` with the specified options. Pointer events
* by default will appear as if they are the primary pointer of their type.
* https://www.w3.org/TR/pointerevents2/#dom-pointerevent-isprimary.
*
* For example, if pointer events for a multi-touch interaction are created, the non-primary
* pointer touches would need to be represented by non-primary pointer events.
*
* @docs-private
*/
export declare function createPointerEvent(type: string, clientX?: number, clientY?: number, options?: PointerEventInit): PointerEvent;
/**
* Creates a browser TouchEvent with the specified pointer coordinates.
* @docs-private
*/
export declare function createTouchEvent(type: string, pageX?: number, pageY?: number, clientX?: number, clientY?: number): UIEvent;
/**
* Creates a keyboard event with the specified key and modifiers.
* @docs-private
*/
export declare function createKeyboardEvent(type: string, keyCode?: number, key?: string, modifiers?: ModifierKeys): KeyboardEvent;
/**
* Creates a fake event object with any desired event type.
* @docs-private
*/
export declare function createFakeEvent(type: string, canBubble?: boolean, cancelable?: boolean): Event;